代码拉取完成,页面将自动刷新
同步操作将从 小贝比/蓝牙转WIFI计步上位机 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace BluetoothPC
{
/// <summary>
/// MessageWindow.xaml 的交互逻辑
/// </summary>
public partial class MessageWindow : Window
{
public MessageWindow()
{
InitializeComponent();
DataContext = this;
}
public string Message { get; set; } = "Message";
public string Header { get; set; } = "Header";
private void Window_Loaded(object sender, RoutedEventArgs e)
{
var LoadAnimation = new DoubleAnimation();
LoadAnimation.Duration = new Duration(TimeSpan.Parse("0:0:2"));
LoadAnimation.From = 0.1;
LoadAnimation.To = 1;
LoadAnimation.EasingFunction = new ElasticEase()
{
EasingMode = EasingMode.EaseOut,
Springiness = 8
};
var LoadClock = LoadAnimation.CreateClock();
Scale.ApplyAnimationClock(ScaleTransform.ScaleXProperty, LoadClock);
}
private void Button_Click(object sender, RoutedEventArgs e)
{
var UnLoadAnimation = new DoubleAnimation();
UnLoadAnimation.Duration = new Duration(TimeSpan.Parse("0:0:0.3"));
UnLoadAnimation.From = 1;
UnLoadAnimation.To = 0.01;
var LoadClock = UnLoadAnimation.CreateClock();
LoadClock.Completed += (a, b) =>
{
DialogResult = true;
};
Scale.ApplyAnimationClock(ScaleTransform.ScaleXProperty, LoadClock);
}
}
}
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