代码拉取完成,页面将自动刷新
同步操作将从 吕焱飞/asteroids 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import greenfoot.*;
/**
* A bullet that can hit asteroids.
*
* @author Poul Henriksen
* @author Michael Kölling
*/
public class Bullet extends SmoothMover
{
/** The damage this bullet will deal */
private static final int damage = 16;
/** A bullet looses one life each act, and will disappear when life = 0 */
private int life = 30;
/**
* Default constructor for testing.
*/
public Bullet()
{
}
/**
* Create a bullet with given speed and direction of movement.
*/
public Bullet(Vector speed, int rotation)
{
super(speed);
setRotation(rotation);
addToVelocity(new Vector(rotation, 15));
Greenfoot.playSound("EnergyGun.wav");
}
/**
* The bullet will damage asteroids if it hits them.
*/
public void act()
{
if(life <= 0) {
getWorld().removeObject(this);
}
else {
life--;
move();
checkAsteroidHit();
}
}
/**
* Check whether we have hit an asteroid.
*/
private void checkAsteroidHit()
{
Asteroid asteroid = (Asteroid) getOneIntersectingObject(Asteroid.class);
if (asteroid != null)
{
getWorld().removeObject(this);
asteroid.hit(damage);
}
}
}
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