代码拉取完成,页面将自动刷新
import greenfoot.*;
/**
* A bullet that can hit asteroids.
*
* @author Poul Henriksen
* @author Michael Kölling
*/
public class Bullet extends SmoothMover
{
/** The damage this bullet will deal */
private static final int damage = 16;
/** A bullet looses one life each act, and will disappear when life = 0 */
private int life = 30;
/**
* Default constructor for testing.
*/
public Bullet()
{
}
/**
* Create a bullet with given speed and direction of movement.
*/
public Bullet(Vector speed, int rotation)
{
super(speed);
setRotation(rotation);
addToVelocity(new Vector(rotation, 15));
Greenfoot.playSound("EnergyGun.wav");
}
/**
* The bullet will damage asteroids if it hits them.
*/
public void act()
{
if(life <= 0) {
getWorld().removeObject(this);
}
else {
life--;
move();
checkAsteroidHit();
}
}
/**
* Check whether we have hit an asteroid.
*/
private void checkAsteroidHit()
{
Asteroid asteroid = (Asteroid) getOneIntersectingObject(Asteroid.class);
if (asteroid != null)
{
getWorld().removeObject(this);
asteroid.hit(damage);
}
}
}
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。