代码拉取完成,页面将自动刷新
同步操作将从 liujiboy/3D教程 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>06.PerspectiveCamera</title>
<style>
body {
margin: 0;
}
</style>
</head>
<body>
<script src="build/three.js"></script>
<script>
//生成场景
const scene = new THREE.Scene();
//设置相机
const aspect=window.innerWidth / window.innerHeight; //宽高比
const camera = new THREE.PerspectiveCamera(75, aspect, 0.1, 1000);
camera.position.z = 20;
//设置渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//生成模型
const geometry = new THREE.TorusGeometry(2, 1, 16, 20);;
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
//POINTS
const points = new THREE.Points(geometry, new THREE.PointsMaterial({ color: 0xffffff, size: 0.1 }));
//Mesh
const mesh = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({ color: 0x00ff00 }));
//LINE_STRIP
const line = new THREE.Line(geometry, new THREE.LineBasicMaterial({
color: 0xffffff,
linewidth: 1
}))
//LINE_LOOP
const lineLoop = new THREE.LineLoop(geometry, new THREE.LineBasicMaterial({
color: 0xffffff,
linewidth: 1
}));
//LINES
const lineSegments = new THREE.LineSegments(geometry, new THREE.LineBasicMaterial({
color: 0xffffff,
linewidth: 1
}));
//设置场景
points.position.set(-20, 0, 0);
mesh.position.set(-10, 0, 0);
line.position.set(0, 0, 15);
lineLoop.position.set(10, 0, 0);
lineSegments.position.set(20, 0, 0);
scene.add(points);
scene.add(mesh);
scene.add(line);
scene.add(lineLoop);
scene.add(lineSegments);
//渲染场景
renderer.render(scene, camera);
</script>
</body>
</html>
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。