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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Cell",
"language": "GDScript",
"path": "res://Cell.gd"
}, {
"base": "Node2D",
"class": "Gamefield",
"language": "GDScript",
"path": "res://Gamefield.gd"
}, {
"base": "",
"class": "GitAPI",
"language": "NativeScript",
"path": "res://git_api.gdns"
} ]
_global_script_class_icons={
"Cell": "",
"Gamefield": "",
"GitAPI": ""
}
[application]
config/name="Cell War"
run/main_scene="res://Gamefield.tscn"
config/icon="res://icon.png"
[display]
window/stretch/mode="2d"
window/stretch/aspect="keep"
[gdnative]
singletons=[ "res://git_api.gdnlib" ]
[input]
restart={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"
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