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UE4_CelShading.sln 5.95 KB
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CatDark 提交于 2019-06-19 22:50 . Cel

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.25807.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{28196913-D738-4868-81F4-BBC045CEECF6}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{2FC0510D-81E0-44BA-9897-B390C13408E7}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{4319C0E6-21D2-4450-A43B-2D63400B3FB5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4_CelShading", "Intermediate\ProjectFiles\UE4_CelShading.vcxproj", "{9C896011-FA01-4819-8561-06B7335D7ED4}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{A2EB8BAD-F162-4D16-8F86-0ABF575A2B57}"
ProjectSection(SolutionItems) = preProject
C:\Program Files\Epic Games\UE_4.22\Engine\Extras\VisualStudioDebugging\UE4.natvis = C:\Program Files\Epic Games\UE_4.22\Engine\Extras\VisualStudioDebugging\UE4.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|HTML5 = DebugGame Editor|HTML5
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|HTML5 = DebugGame|HTML5
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|HTML5 = Development Editor|HTML5
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|HTML5 = Development|HTML5
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|HTML5 = Shipping|HTML5
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4319C0E6-21D2-4450-A43B-2D63400B3FB5}.DebugGame Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{4319C0E6-21D2-4450-A43B-2D63400B3FB5}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{4319C0E6-21D2-4450-A43B-2D63400B3FB5}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{4319C0E6-21D2-4450-A43B-2D63400B3FB5}.DebugGame|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{4319C0E6-21D2-4450-A43B-2D63400B3FB5}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{4319C0E6-21D2-4450-A43B-2D63400B3FB5}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{4319C0E6-21D2-4450-A43B-2D63400B3FB5}.Development Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{4319C0E6-21D2-4450-A43B-2D63400B3FB5}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{4319C0E6-21D2-4450-A43B-2D63400B3FB5}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{4319C0E6-21D2-4450-A43B-2D63400B3FB5}.Development|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{4319C0E6-21D2-4450-A43B-2D63400B3FB5}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{4319C0E6-21D2-4450-A43B-2D63400B3FB5}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{4319C0E6-21D2-4450-A43B-2D63400B3FB5}.Shipping|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{4319C0E6-21D2-4450-A43B-2D63400B3FB5}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{4319C0E6-21D2-4450-A43B-2D63400B3FB5}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.DebugGame Editor|HTML5.ActiveCfg = Invalid|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{9C896011-FA01-4819-8561-06B7335D7ED4}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{9C896011-FA01-4819-8561-06B7335D7ED4}.DebugGame|HTML5.ActiveCfg = HTML5_DebugGame|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.DebugGame|HTML5.Build.0 = HTML5_DebugGame|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.DebugGame|Win32.Build.0 = DebugGame|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{9C896011-FA01-4819-8561-06B7335D7ED4}.DebugGame|Win64.Build.0 = DebugGame|x64
{9C896011-FA01-4819-8561-06B7335D7ED4}.Development Editor|HTML5.ActiveCfg = Invalid|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.Development Editor|Win32.ActiveCfg = Invalid|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{9C896011-FA01-4819-8561-06B7335D7ED4}.Development Editor|Win64.Build.0 = Development_Editor|x64
{9C896011-FA01-4819-8561-06B7335D7ED4}.Development|HTML5.ActiveCfg = HTML5_Development|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.Development|HTML5.Build.0 = HTML5_Development|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.Development|Win32.ActiveCfg = Development|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.Development|Win32.Build.0 = Development|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.Development|Win64.ActiveCfg = Development|x64
{9C896011-FA01-4819-8561-06B7335D7ED4}.Development|Win64.Build.0 = Development|x64
{9C896011-FA01-4819-8561-06B7335D7ED4}.Shipping|HTML5.ActiveCfg = HTML5_Shipping|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.Shipping|HTML5.Build.0 = HTML5_Shipping|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.Shipping|Win32.ActiveCfg = Shipping|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.Shipping|Win32.Build.0 = Shipping|Win32
{9C896011-FA01-4819-8561-06B7335D7ED4}.Shipping|Win64.ActiveCfg = Shipping|x64
{9C896011-FA01-4819-8561-06B7335D7ED4}.Shipping|Win64.Build.0 = Shipping|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{4319C0E6-21D2-4450-A43B-2D63400B3FB5} = {28196913-D738-4868-81F4-BBC045CEECF6}
{9C896011-FA01-4819-8561-06B7335D7ED4} = {2FC0510D-81E0-44BA-9897-B390C13408E7}
EndGlobalSection
EndGlobal
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https://gitee.com/boxes/PostProcess-CelShading.git
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