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GLFW_WIN32.props 1.17 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<GlfwVersion>3.2.1</GlfwVersion>
</PropertyGroup>
<PropertyGroup>
<IncludePath>$(SolutionDir)CommonLibrary\spdlog-1.x\include;$(SolutionDir)CommonLibrary\glfw-3.3.2\glad\include;$(SolutionDir)CommonLibrary\glfw-3.3.2\include\GLFW;$(SolutionDir)CommonLibrary\glfw-3.3.2\src;$(SolutionDir)CommonLibrary\glfw-3.3.2\deps;$(IncludePath)</IncludePath>
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
<LibraryPath>$(SolutionDir)CommonLibrary\spdlog-1.x\build\$(Configuration)\;$(SolutionDir)CommonLibrary\glfw-3.3.2\lib\$(PlatformTarget)\;$(LibraryPath)</LibraryPath>
<SourcePath>$(SolutionDir)CommonLibrary\glfw-3.3.2\deps;$(SolutionDir)CommonLibrary\glfw-3.3.2\src;$(SolutionDir)CommonLibrary\spdlog-1.x\src;$(SourcePath)</SourcePath>
</PropertyGroup>
<ItemDefinitionGroup />
<ItemGroup>
<BuildMacro Include="GlfwVersion">
<Value>$(GlfwVersion)</Value>
<EnvironmentVariable>true</EnvironmentVariable>
</BuildMacro>
</ItemGroup>
</Project>
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TestOpenGL
TestOpenGL
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