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c1833916.lua 2.90 KB
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nekrozar 提交于 2019-10-01 10:46 . fix after this card resolves
--H・C サウザンド・ブレード
function c1833916.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(1833916,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(c1833916.spcon)
e1:SetCost(c1833916.spcost)
e1:SetTarget(c1833916.sptg)
e1:SetOperation(c1833916.spop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(1833916,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_DAMAGE)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCountLimit(1,1833916)
e2:SetCondition(c1833916.spcon2)
e2:SetTarget(c1833916.sptg2)
e2:SetOperation(c1833916.spop2)
c:RegisterEffect(e2)
end
function c1833916.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsAttackPos()
end
function c1833916.cfilter(c)
return c:IsSetCard(0x6f) and c:IsDiscardable()
end
function c1833916.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c1833916.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,c1833916.cfilter,1,1,REASON_COST+REASON_DISCARD)
end
function c1833916.filter(c,e,tp)
return c:IsSetCard(0x6f) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c1833916.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c1833916.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c1833916.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c1833916.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
if c:IsRelateToEffect(e) then
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
end
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(c1833916.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c1833916.splimit(e,c)
return not c:IsSetCard(0x6f)
end
function c1833916.spcon2(e,tp,eg,ep,ev,re,r,rp)
return ep==tp
end
function c1833916.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c1833916.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK)
end
end
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