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--ガーディアン・デスサイス
function c18175965.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--summon limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_SUMMON)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(18175965,0))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetRange(LOCATION_HAND)
e4:SetCondition(c18175965.spcon)
e4:SetTarget(c18175965.sptg)
e4:SetOperation(c18175965.spop)
c:RegisterEffect(e4)
--equip
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(18175965,1))
e5:SetCategory(CATEGORY_EQUIP)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
e5:SetTarget(c18175965.eqtg)
e5:SetOperation(c18175965.eqop)
c:RegisterEffect(e5)
--disable summon
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetRange(LOCATION_MZONE)
e6:SetCode(EFFECT_CANNOT_SUMMON)
e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e6:SetTargetRange(1,0)
c:RegisterEffect(e6)
local e7=e6:Clone()
e7:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
c:RegisterEffect(e7)
--special summon 2
local e8=Effect.CreateEffect(c)
e8:SetDescription(aux.Stringid(18175965,2))
e8:SetCategory(CATEGORY_HANDES+CATEGORY_SPECIAL_SUMMON)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e8:SetCode(EVENT_TO_GRAVE)
e8:SetCondition(c18175965.spcon2)
e8:SetTarget(c18175965.sptg2)
e8:SetOperation(c18175965.spop2)
c:RegisterEffect(e8)
end
function c18175965.cfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:GetPreviousControler()==tp
and c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsReason(REASON_DESTROY) and c:IsCode(34022290)
end
function c18175965.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c18175965.cfilter,1,nil,tp)
end
function c18175965.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c18175965.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)~=0 then
c:CompleteProcedure()
end
end
function c18175965.filter(c,ec)
return c:IsCode(81954378) and c:CheckEquipTarget(ec)
end
function c18175965.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(c18175965.filter,tp,LOCATION_DECK,0,1,nil,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK)
end
function c18175965.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or c:IsFacedown() or not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,c18175965.filter,tp,LOCATION_DECK,0,1,1,nil,c)
if g:GetCount()>0 then
Duel.Equip(tp,g:GetFirst(),c)
end
end
function c18175965.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c18175965.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,tp,1)
end
function c18175965.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT)==0 then return end
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)
end
end
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