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--幻魔の肖像
function c1759808.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,1759808+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c1759808.target)
e1:SetOperation(c1759808.activate)
c:RegisterEffect(e1)
end
function c1759808.cfilter(c,e,tp)
return c:IsFaceup() and Duel.IsExistingMatchingCard(c1759808.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp,c:GetCode())
end
function c1759808.spfilter(c,e,tp,code)
return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (c:IsLocation(LOCATION_DECK) and Duel.GetMZoneCount(tp)>0
or c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0)
end
function c1759808.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c:IsControler(1-tp) and c1759808.cfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c1759808.cfilter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,c1759808.cfilter,tp,0,LOCATION_MZONE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
end
function c1759808.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c1759808.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,e,tp,tc:GetCode())
local sc=g:GetFirst()
if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then
tc:RegisterFlagEffect(1759808,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,2)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(Duel.GetTurnCount())
e1:SetLabelObject(sc)
e1:SetCondition(c1759808.tdcon)
e1:SetOperation(c1759808.tdop)
e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
Duel.SpecialSummonComplete()
end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetTarget(c1759808.splimit)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
end
function c1759808.tdcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
return Duel.GetTurnCount()~=e:GetLabel() and tc:GetFlagEffect(1759808)~=0
end
function c1759808.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.SendtoDeck(tc,nil,2,REASON_EFFECT)
end
function c1759808.splimit(e,c)
return c:IsLocation(LOCATION_DECK) or c:IsLocation(LOCATION_EXTRA)
end
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