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c17086528.lua 3.55 KB
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dest 提交于 2018-05-27 14:54 . update standard reset values (#1056)
--相生の魔術師
function c17086528.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--rank
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetTarget(c17086528.rktg)
e2:SetOperation(c17086528.rkop)
c:RegisterEffect(e2)
--scale
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CHANGE_LSCALE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_PZONE)
e3:SetCondition(c17086528.slcon)
e3:SetValue(4)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_CHANGE_RSCALE)
c:RegisterEffect(e4)
--damage 0
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_NO_BATTLE_DAMAGE)
c:RegisterEffect(e5)
--atk
local e6=Effect.CreateEffect(c)
e6:SetCategory(CATEGORY_ATKCHANGE)
e6:SetType(EFFECT_TYPE_IGNITION)
e6:SetRange(LOCATION_MZONE)
e6:SetProperty(EFFECT_FLAG_CARD_TARGET)
e6:SetCountLimit(1)
e6:SetTarget(c17086528.atktg)
e6:SetOperation(c17086528.atkop)
c:RegisterEffect(e6)
end
function c17086528.rkfilter(c,tp)
return c:IsFaceup() and c:IsType(TYPE_XYZ)
and Duel.IsExistingTarget(c17086528.lvfilter,tp,LOCATION_MZONE,0,1,c,c:GetRank())
end
function c17086528.lvfilter(c,rk)
return c:IsFaceup() and c:IsLevelAbove(5) and not c:IsLevel(rk)
end
function c17086528.rktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(c17086528.rkfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,c17086528.rkfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
e:SetLabelObject(g:GetFirst())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c17086528.lvfilter,tp,LOCATION_MZONE,0,1,1,g:GetFirst(),g:GetFirst():GetRank())
end
function c17086528.rkop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=e:GetLabelObject()
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local lc=tg:GetFirst()
if lc==tc then lc=tg:GetNext() end
if tc:IsRelateToEffect(e) and tc:IsFaceup() and lc:IsRelateToEffect(e) and lc:IsFaceup() and lc:IsLevelAbove(5) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_RANK)
e1:SetValue(lc:GetLevel())
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function c17086528.slcon(e)
local tp=e:GetHandlerPlayer()
return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)>Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)
end
function c17086528.atkfilter(c,atk)
return c:IsFaceup() and not c:IsAttack(atk)
end
function c17086528.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local atk=c:GetAttack()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc~=c and c17086528.atkfilter(chkc,atk) end
if chk==0 then return Duel.IsExistingTarget(c17086528.atkfilter,tp,LOCATION_MZONE,0,1,c,atk) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c17086528.atkfilter,tp,LOCATION_MZONE,0,1,1,c,atk)
end
function c17086528.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
local atk=tc:GetAttack()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
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