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c16392422.lua 2.65 KB
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dest 提交于 2018-05-27 14:54 . update standard reset values (#1056)
--トゥーン・仮面魔道士
function c16392422.initial_effect(c)
--cannot attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(c16392422.atklimit)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e3)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetCondition(c16392422.sdescon)
e4:SetOperation(c16392422.sdesop)
c:RegisterEffect(e4)
--direct attack
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_DIRECT_ATTACK)
e5:SetCondition(c16392422.dircon)
c:RegisterEffect(e5)
--draw
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(16392422,0))
e6:SetCategory(CATEGORY_DRAW)
e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e6:SetCode(EVENT_BATTLE_DAMAGE)
e6:SetCondition(c16392422.condition)
e6:SetTarget(c16392422.target)
e6:SetOperation(c16392422.operation)
c:RegisterEffect(e6)
end
function c16392422.atklimit(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e:GetHandler():RegisterEffect(e1)
end
function c16392422.sfilter(c)
return c:IsReason(REASON_DESTROY) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousCodeOnField()==15259703 and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c16392422.sdescon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c16392422.sfilter,1,nil)
end
function c16392422.sdesop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
function c16392422.dirfilter1(c)
return c:IsFaceup() and c:IsCode(15259703)
end
function c16392422.dirfilter2(c)
return c:IsFaceup() and c:IsType(TYPE_TOON)
end
function c16392422.dircon(e)
return Duel.IsExistingMatchingCard(c16392422.dirfilter1,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
and not Duel.IsExistingMatchingCard(c16392422.dirfilter2,e:GetHandlerPlayer(),0,LOCATION_MZONE,1,nil)
end
function c16392422.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp
end
function c16392422.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c16392422.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
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