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c16306932.lua 6.45 KB
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nekrozar 提交于 2019-04-24 10:10 . fix
--超天新龍オッドアイズ・レボリューション・ドラゴン
function c16306932.initial_effect(c)
aux.EnablePendulumAttribute(c)
--revive limit
aux.EnableReviveLimitPendulumSummonable(c,LOCATION_HAND)
--splimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_PZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e1:SetTargetRange(1,0)
e1:SetTarget(c16306932.psplimit)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(16306932,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_PZONE)
e2:SetTarget(c16306932.sptg)
e2:SetOperation(c16306932.spop)
c:RegisterEffect(e2)
--spsummon condition
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(EFFECT_SPSUMMON_CONDITION)
e3:SetValue(aux.FALSE)
c:RegisterEffect(e3)
--special summon rule
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_SPSUMMON_PROC)
e4:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e4:SetRange(LOCATION_HAND)
e4:SetCondition(c16306932.hspcon)
e4:SetOperation(c16306932.hspop)
c:RegisterEffect(e4)
--tohand
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(16306932,1))
e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_HAND)
e5:SetCost(c16306932.thcost)
e5:SetTarget(c16306932.thtg)
e5:SetOperation(c16306932.thop)
c:RegisterEffect(e5)
--atk/def
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_UPDATE_ATTACK)
e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e6:SetRange(LOCATION_MZONE)
e6:SetValue(c16306932.atkval)
c:RegisterEffect(e6)
local e7=e6:Clone()
e7:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e7)
--todeck
local e8=Effect.CreateEffect(c)
e8:SetCategory(CATEGORY_TODECK)
e8:SetType(EFFECT_TYPE_IGNITION)
e8:SetRange(LOCATION_MZONE)
e8:SetCountLimit(1)
e8:SetCost(c16306932.tdcost)
e8:SetTarget(c16306932.tdtg)
e8:SetOperation(c16306932.tdop)
c:RegisterEffect(e8)
end
function c16306932.psplimit(e,c,tp,sumtp,sumpos)
return not c:IsRace(RACE_DRAGON) and bit.band(sumtp,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function c16306932.spfilter(c,e,tp)
return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c16306932.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c16306932.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c16306932.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c16306932.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c16306932.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)~=0 and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function c16306932.hspfilter1(c,g,ft)
local rg=Group.FromCards(c)
local ct=ft
if c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5 then ct=ct+1 end
return c:IsType(TYPE_FUSION) and g:IsExists(c16306932.hspfilter2,1,rg,g,rg,ft)
end
function c16306932.hspfilter2(c,g,rg,ft)
local rg2=rg:Clone()
rg2:AddCard(c)
local ct=ft
if c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5 then ct=ct+1 end
return c:IsType(TYPE_SYNCHRO) and g:IsExists(c16306932.hspfilter3,1,rg2,ft)
end
function c16306932.hspfilter3(c,ft)
local ct=ft
if c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5 then ct=ct+1 end
return c:IsType(TYPE_XYZ) and ct>0
end
function c16306932.hspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<-2 then return false end
local g=Duel.GetReleaseGroup(tp):Filter(Card.IsRace,nil,RACE_DRAGON)
return g:IsExists(c16306932.hspfilter1,1,nil,g,ft)
end
function c16306932.hspop(e,tp,eg,ep,ev,re,r,rp,c)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local g=Duel.GetReleaseGroup(tp):Filter(Card.IsRace,nil,RACE_DRAGON)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g1=g:FilterSelect(tp,c16306932.hspfilter1,1,1,nil,g,ft)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g2=g:FilterSelect(tp,c16306932.hspfilter2,1,1,g1,g,g1,ft)
g1:Merge(g2)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g3=g:FilterSelect(tp,c16306932.hspfilter3,1,1,g1,ft)
g1:Merge(g3)
Duel.Release(g1,REASON_COST+REASON_MATERIAL)
end
function c16306932.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() and Duel.CheckLPCost(tp,500) end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
Duel.PayLPCost(tp,500)
end
function c16306932.thfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsRace(RACE_DRAGON) and c:IsLevelBelow(8) and c:IsAbleToHand()
end
function c16306932.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c16306932.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c16306932.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c16306932.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c16306932.atkval(e,c)
return math.floor(Duel.GetLP(1-e:GetHandlerPlayer())/2)
end
function c16306932.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function c16306932.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD+LOCATION_GRAVE,LOCATION_ONFIELD+LOCATION_GRAVE,e:GetHandler())
if chk==0 then return g:GetCount()>0 end
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c16306932.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD+LOCATION_GRAVE,LOCATION_ONFIELD+LOCATION_GRAVE,aux.ExceptThisCard(e))
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
end
end
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