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--プランキッズの大作戦
function c15447747.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--link
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e2:SetCountLimit(1,15447747)
e2:SetCondition(c15447747.lkcon)
e2:SetTarget(c15447747.lktg)
e2:SetOperation(c15447747.lkop)
c:RegisterEffect(e2)
--shuffle
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TODECK+CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,15447748)
e3:SetCondition(c15447747.atkcon)
e3:SetCost(aux.bfgcost)
e3:SetTarget(c15447747.atktg)
e3:SetOperation(c15447747.atkop)
c:RegisterEffect(e3)
end
function c15447747.lkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function c15447747.matfilter(c)
return c:IsFaceup() and c:IsSetCard(0x120)
end
function c15447747.lkfilter(c,mg)
return c:IsSetCard(0x120) and c:IsLinkSummonable(mg)
end
function c15447747.lktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetMatchingGroup(c15447747.matfilter,tp,LOCATION_MZONE,0,nil)
return Duel.IsExistingMatchingCard(c15447747.lkfilter,tp,LOCATION_EXTRA,0,1,nil,mg)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c15447747.lkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local mg=Duel.GetMatchingGroup(c15447747.matfilter,tp,LOCATION_MZONE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,c15447747.lkfilter,tp,LOCATION_EXTRA,0,1,1,nil,mg)
local tc=tg:GetFirst()
if tc then
Duel.LinkSummon(tp,tc,mg)
end
end
function c15447747.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp)
end
function c15447747.tdfilter(c)
return c:IsSetCard(0x120) and c:IsAbleToDeck()
end
function c15447747.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c15447747.tdfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE)
end
function c15447747.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
local g=Duel.GetMatchingGroup(c15447747.tdfilter,tp,LOCATION_GRAVE,0,nil)
if #g==0 then return end
local ct=math.min(#g,math.floor(tc:GetAttack()/100))
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:Select(tp,1,ct,nil)
if Duel.SendtoDeck(sg,nil,2,REASON_EFFECT)==0 then return end
local ct=Duel.GetOperatedGroup():GetCount()
if tc:IsFaceup() and tc:IsRelateToBattle() and ct>0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ct*-100)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
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