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--魔界劇団-コミック・リリーフ
function c15308295.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--control
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(15308295,0))
e1:SetCategory(CATEGORY_CONTROL+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,15308295)
e1:SetTarget(c15308295.cttg)
e1:SetOperation(c15308295.ctop)
c:RegisterEffect(e1)
--avoid damage
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e3:SetValue(1)
c:RegisterEffect(e3)
--control
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(15308295,1))
e4:SetCategory(CATEGORY_CONTROL)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_PHASE+PHASE_STANDBY)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetCondition(c15308295.ctcon)
e4:SetTarget(c15308295.cttg2)
e4:SetOperation(c15308295.ctop2)
c:RegisterEffect(e4)
--destroy
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(15308295,2))
e5:SetCategory(CATEGORY_DESTROY)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e5:SetCode(EVENT_CONTROL_CHANGED)
e5:SetCountLimit(1)
e5:SetTarget(c15308295.destg)
e5:SetOperation(c15308295.desop)
c:RegisterEffect(e5)
end
function c15308295.ctfilter(c)
local tp=c:GetControler()
return c:IsFaceup() and c:IsSetCard(0x10ec) and c:IsType(TYPE_PENDULUM) and c:IsAbleToChangeControler()
and Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_CONTROL)>0
end
function c15308295.ctfilter2(c)
local tp=c:GetControler()
return c:IsAbleToChangeControler() and Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_CONTROL)>0
end
function c15308295.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(c15308295.ctfilter2,tp,0,LOCATION_MZONE,1,nil)
and Duel.IsExistingTarget(c15308295.ctfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g1=Duel.SelectTarget(tp,c15308295.ctfilter2,tp,0,LOCATION_MZONE,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g2=Duel.SelectTarget(tp,c15308295.ctfilter,tp,LOCATION_MZONE,0,1,1,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g1,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function c15308295.ctop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local a=g:GetFirst()
local b=g:GetNext()
if a:IsRelateToEffect(e) and b:IsRelateToEffect(e) and Duel.SwapControl(a,b) then
Duel.BreakEffect()
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
end
function c15308295.ctcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function c15308295.cttg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_CONTROL,e:GetHandler(),1,0,0)
end
function c15308295.ctop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.GetControl(c,1-tp)
end
end
function c15308295.desfilter(c)
return c:IsFacedown() and c:IsType(TYPE_SPELL) and c:IsSetCard(0x20ec)
end
function c15308295.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,e:GetHandler():GetOwner(),LOCATION_SZONE)
end
function c15308295.desop(e,tp,eg,ep,ev,re,r,rp)
local p=e:GetHandler():GetOwner()
local g=Duel.GetMatchingGroup(c15308295.desfilter,p,LOCATION_SZONE,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(p,aux.Stringid(15308295,3)) then
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_DESTROY)
local sg=g:Select(p,1,1,nil)
Duel.Destroy(sg,REASON_EFFECT)
end
end
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