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--超雷龍-サンダー・ドラゴン
function c15291624.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,31786629,aux.FilterBoolFunction(Card.IsRace,RACE_THUNDER),1,true,true)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.fuslimit)
c:RegisterEffect(e1)
--special summon rule
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_EXTRA)
e2:SetCondition(c15291624.spcon)
e2:SetOperation(c15291624.spop)
c:RegisterEffect(e2)
--disable search
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_TO_HAND)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(0,1)
e3:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_DECK))
c:RegisterEffect(e3)
--destroy replace
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EFFECT_DESTROY_REPLACE)
e4:SetTarget(c15291624.reptg)
c:RegisterEffect(e4)
Duel.AddCustomActivityCounter(15291624,ACTIVITY_CHAIN,c15291624.chainfilter)
end
function c15291624.chainfilter(re,tp,cid)
return not (re:GetHandler():IsRace(RACE_THUNDER) and re:IsActiveType(TYPE_MONSTER)
and Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION)==LOCATION_HAND)
end
function c15291624.spfilter(c,fc,tp)
return c:IsRace(RACE_THUNDER) and c:IsFusionType(TYPE_EFFECT) and not c:IsFusionType(TYPE_FUSION)
and c:IsReleasable() and Duel.GetLocationCountFromEx(tp,tp,c,fc)>0 and c:IsCanBeFusionMaterial(fc,SUMMON_TYPE_SPECIAL)
end
function c15291624.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return (Duel.GetCustomActivityCount(15291624,tp,ACTIVITY_CHAIN)~=0 or Duel.GetCustomActivityCount(15291624,1-tp,ACTIVITY_CHAIN)~=0)
and Duel.CheckReleaseGroup(tp,c15291624.spfilter,1,nil,c,tp)
end
function c15291624.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroup(tp,c15291624.spfilter,1,1,nil,c,tp)
c:SetMaterial(g)
Duel.Release(g,REASON_COST)
end
function c15291624.repfilter(c)
return c:IsRace(RACE_THUNDER) and c:IsAbleToRemove()
end
function c15291624.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsReason(REASON_BATTLE+REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
and Duel.IsExistingMatchingCard(c15291624.repfilter,tp,LOCATION_GRAVE,0,1,nil) end
if Duel.SelectEffectYesNo(tp,c,96) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
local g=Duel.SelectMatchingCard(tp,c15291624.repfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
return true
else return false end
end
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