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c14005031.lua 2.52 KB
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salix5 提交于 2019-06-12 20:03 . adding EFFECT_FLAG_CONTINUOUS_TARGET
--ムーンダンスの儀式
function c14005031.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(c14005031.target)
e1:SetOperation(c14005031.activate)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(c14005031.disable)
e2:SetCondition(c14005031.discon)
e2:SetCode(EFFECT_DISABLE)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCondition(c14005031.descon)
e3:SetOperation(c14005031.desop)
c:RegisterEffect(e3)
end
function c14005031.filter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayCount()==0 and c:IsAttribute(ATTRIBUTE_WIND)
end
function c14005031.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c14005031.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c14005031.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c14005031.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c14005031.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
c:SetCardTarget(tc)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(14005031,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1)
e1:SetOperation(c14005031.matop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
function c14005031.disable(e,c)
return c:IsType(TYPE_EFFECT) or bit.band(c:GetOriginalType(),TYPE_EFFECT)==TYPE_EFFECT
end
function c14005031.discon(e)
return e:GetHandler():GetFirstCardTarget()~=nil
end
function c14005031.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
return tc and eg:IsContains(tc)
end
function c14005031.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
function c14005031.matop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=c:GetFirstCardTarget()
if tc then
Duel.Overlay(tc,Group.FromCards(c))
end
end
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