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c13518809.lua 2.77 KB
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nekrozar 提交于 2019-10-18 10:00 . fix material check
--破滅の美神ルイン
function c13518809.initial_effect(c)
c:EnableReviveLimit()
--code
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetRange(LOCATION_MZONE+LOCATION_HAND)
e1:SetValue(46427957)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCondition(c13518809.indcon)
e2:SetTarget(c13518809.indtg)
e2:SetValue(1)
c:RegisterEffect(e2)
--extra attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_EXTRA_ATTACK)
e3:SetCondition(c13518809.condition)
e3:SetValue(1)
c:RegisterEffect(e3)
--damage
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_DAMAGE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCode(EVENT_BATTLE_DESTROYING)
e4:SetCondition(aux.bdocon)
e4:SetTarget(c13518809.damtg)
e4:SetOperation(c13518809.damop)
c:RegisterEffect(e4)
--material check
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
e5:SetCondition(c13518809.matcon)
e5:SetOperation(c13518809.matop)
c:RegisterEffect(e5)
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_MATERIAL_CHECK)
e6:SetValue(c13518809.valcheck)
e6:SetLabelObject(e5)
c:RegisterEffect(e6)
end
function c13518809.indcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function c13518809.indtg(e,c)
return c:IsType(TYPE_RITUAL)
end
function c13518809.mfilter(c)
return not c:IsType(TYPE_RITUAL)
end
function c13518809.condition(e)
return e:GetHandler():GetFlagEffect(13518809)>0
end
function c13518809.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local tc=e:GetHandler():GetBattleTarget()
local atk=tc:GetBaseAttack()
if atk<0 then atk=0 end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(atk)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk)
end
function c13518809.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
function c13518809.matcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL) and e:GetLabel()==1
end
function c13518809.matop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(13518809,RESET_EVENT+RESETS_STANDARD,0,1)
end
function c13518809.valcheck(e,c)
local g=c:GetMaterial()
if g:GetCount()>0 and not g:IsExists(c13518809.mfilter,1,nil) then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
end
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