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c12624008.lua 1.04 KB
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salix5 提交于 2016-07-26 15:55 . remove redundant condition
--シャインスピリッツ
function c12624008.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(12624008,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(c12624008.condition)
e1:SetTarget(c12624008.target)
e1:SetOperation(c12624008.operation)
c:RegisterEffect(e1)
end
function c12624008.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function c12624008.filter(c)
return (c:IsFacedown() or c:GetAttribute()~=ATTRIBUTE_LIGHT)
end
function c12624008.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c12624008.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c12624008.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c12624008.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
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