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--フューチャー・ドライブ
function c12508268.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,12508268+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c12508268.target)
e1:SetOperation(c12508268.activate)
c:RegisterEffect(e1)
end
function c12508268.filter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(0x207f)
end
function c12508268.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c12508268.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c12508268.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c12508268.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c12508268.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) then return end
tc:RegisterFlagEffect(12508268,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,tc:GetFieldID())
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ATTACK_ALL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetCondition(c12508268.atkcon)
e1:SetOwnerPlayer(tp)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BATTLE_START)
e2:SetReset(RESET_PHASE+PHASE_END)
e2:SetLabelObject(tc)
e2:SetCondition(c12508268.discon)
e2:SetOperation(c12508268.disop)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BATTLE_DESTROYING)
e3:SetReset(RESET_PHASE+PHASE_END)
e3:SetLabelObject(tc)
e3:SetCondition(c12508268.damcon)
e3:SetOperation(c12508268.damop)
Duel.RegisterEffect(e3,tp)
end
function c12508268.atkcon(e)
return e:GetHandlerPlayer()==e:GetOwnerPlayer()
end
function c12508268.discon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
local fid=tc:GetFlagEffectLabel(12508268)
return fid and fid==tc:GetFieldID()
end
function c12508268.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ac=Duel.GetAttacker()
local bc=Duel.GetAttackTarget()
local tc=e:GetLabelObject()
if not ac or not bc then return end
if ac~=tc then ac,bc=bc,ac end
if ac==tc and bc:IsControler(1-tp) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
bc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
bc:RegisterEffect(e2)
end
end
function c12508268.damcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
local fid=tc:GetFlagEffectLabel(12508268)
local bc=tc:GetBattleTarget()
return fid and fid==tc:GetFieldID() and tc==eg:GetFirst() and tc:IsRelateToBattle() and bc and bc:GetPreviousControler()==1-tp
end
function c12508268.damop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
local bc=tc:GetBattleTarget()
if not bc then return end
local dam=math.max(bc:GetBaseAttack(),0)
if dam>0 then
Duel.Hint(HINT_CARD,0,12508268)
Duel.Damage(1-tp,dam,REASON_EFFECT)
end
end
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