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Alanisia/ygopro-scripts

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c12421694.lua 2.06 KB
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--閃刀姫-カイナ
function c12421694.initial_effect(c)
c:SetSPSummonOnce(12421694)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,c12421694.matfilter,1,1)
--atk limit
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(12421694,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetTarget(c12421694.atktg)
e1:SetOperation(c12421694.atkop)
c:RegisterEffect(e1)
--recover
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(aux.chainreg)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_SOLVED)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(c12421694.reccon)
e3:SetOperation(c12421694.recop)
c:RegisterEffect(e3)
end
function c12421694.matfilter(c)
return c:IsLinkSetCard(0x1115) and not c:IsLinkAttribute(ATTRIBUTE_EARTH)
end
function c12421694.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function c12421694.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,Duel.GetTurnPlayer()==tp and 2 or 1)
tc:RegisterEffect(e1)
end
end
function c12421694.reccon(e,tp,eg,ep,ev,re,r,rp)
return re and re:IsActiveType(TYPE_SPELL) and re:GetHandler():IsSetCard(0x115) and rp==tp and e:GetHandler():GetFlagEffect(1)>0
end
function c12421694.recop(e,tp,eg,ep,ev,re,r,rp)
Duel.Recover(tp,100,REASON_EFFECT)
end
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