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--タイムカプセル
function c11961740.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c11961740.target)
e1:SetOperation(c11961740.activate)
c:RegisterEffect(e1)
end
function c11961740.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,nil,tp,POS_FACEDOWN) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
end
function c11961740.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,1,nil,tp,POS_FACEDOWN)
local tc=g:GetFirst()
if tc and Duel.Remove(tc,POS_FACEDOWN,REASON_EFFECT)~=0 and e:IsHasType(EFFECT_TYPE_ACTIVATE) then
tc:RegisterFlagEffect(11961740,RESET_EVENT+RESETS_STANDARD,0,1)
c:CancelToGrave()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetRange(LOCATION_SZONE)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
e1:SetCondition(c11961740.thcon)
e1:SetOperation(c11961740.thop)
e1:SetLabel(0)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
end
end
end
function c11961740.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c11961740.thop(e,tp,eg,ep,ev,re,r,rp)
local ct=e:GetLabel()
e:GetHandler():SetTurnCounter(ct+1)
if ct==1 then
Duel.Destroy(e:GetHandler(),REASON_RULE)
local tc=e:GetLabelObject()
if tc:GetFlagEffect(11961740)~=0 then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
else e:SetLabel(1) end
end
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