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--戦華史略-三顧礼迎
function c11711438.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetDescription(aux.Stringid(11711438,0))
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
e0:SetTarget(c11711438.target)
c:RegisterEffect(e0)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(11711438,1))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,11711438)
e1:SetCondition(c11711438.thcon)
e1:SetTarget(c11711438.thtg)
e1:SetOperation(c11711438.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(11711438,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,11711439)
e3:SetCondition(c11711438.spcon)
e3:SetTarget(c11711438.sptg)
e3:SetOperation(c11711438.spop)
c:RegisterEffect(e3)
end
function c11711438.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
--send to grave
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_SZONE)
e1:SetCondition(c11711438.stgcon)
e1:SetOperation(c11711438.stgop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
c:SetTurnCounter(0)
c:RegisterEffect(e1)
end
function c11711438.stgcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c11711438.stgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=c:GetTurnCounter()
ct=ct+1
c:SetTurnCounter(ct)
if ct==2 then
Duel.SendtoGrave(c,REASON_RULE)
end
end
function c11711438.cfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0x137) and c:GetSummonPlayer()==tp
end
function c11711438.tgfilter(c,tp,g)
return g:IsContains(c) and Duel.IsExistingMatchingCard(c11711438.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetCode())
end
function c11711438.thfilter(c,code)
return c:IsSetCard(0x137) and c:IsType(TYPE_MONSTER) and not c:IsCode(code) and c:IsAbleToHand()
end
function c11711438.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) and eg:IsExists(c11711438.cfilter,1,nil,tp)
end
function c11711438.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=eg:Filter(c11711438.cfilter,nil,tp)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c11711438.tgfilter(chkc,tp,g) end
if chk==0 then return Duel.IsExistingTarget(c11711438.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp,g) end
if g:GetCount()==1 then
Duel.SetTargetCard(g)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c11711438.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp,g)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c11711438.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local code=tc:GetCode()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c11711438.thfilter,tp,LOCATION_DECK,0,1,1,nil,code)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function c11711438.spfilter(c,e,tp)
return c:IsSetCard(0x137) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c11711438.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_SZONE)
end
function c11711438.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c11711438.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c11711438.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c11711438.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
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