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--魔救の分析者
function c11302671.initial_effect(c)
--spsummon1
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(11302671,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,11302671)
e1:SetCondition(c11302671.spcon1)
e1:SetTarget(c11302671.sptg1)
e1:SetOperation(c11302671.spop1)
c:RegisterEffect(e1)
--spsummon2
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(11302671,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,11302672)
e2:SetTarget(c11302671.sptg2)
e2:SetOperation(c11302671.spop2)
c:RegisterEffect(e2)
end
function c11302671.spcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end
function c11302671.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c11302671.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function c11302671.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>4 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_DECK)
end
function c11302671.spfilter(c,e,tp)
return not c:IsType(TYPE_TUNER) and c:IsLevelBelow(4) and c:IsRace(RACE_ROCK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c11302671.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<=4 then return end
Duel.ConfirmDecktop(tp,5)
local g=Duel.GetDecktopGroup(tp,5)
local ct=g:GetCount()
if ct>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and g:FilterCount(c11302671.spfilter,nil,e,tp)>0
and Duel.SelectYesNo(tp,aux.Stringid(11302671,2)) then
Duel.DisableShuffleCheck()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:FilterSelect(tp,c11302671.spfilter,1,1,nil,e,tp)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
ct=g:GetCount()-sg:GetCount()
end
if ct>0 then
Duel.SortDecktop(tp,tp,ct)
for i=1,ct do
local mg=Duel.GetDecktopGroup(tp,1)
Duel.MoveSequence(mg:GetFirst(),1)
end
end
end
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