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c11163040.lua 4.16 KB
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salix5 提交于 2019-05-08 17:20 . Card.IsOriginalCodeRule()
--壊獣の出現記録
function c11163040.initial_effect(c)
c:EnableCounterPermit(0x37)
c:SetCounterLimit(0x37,5)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--counter
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetOperation(c11163040.counter)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(11163040,0))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetTarget(c11163040.target)
e3:SetOperation(c11163040.operation)
c:RegisterEffect(e3)
--tohand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(11163040,1))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_SZONE)
e4:SetCondition(c11163040.thcon)
e4:SetCost(c11163040.thcost)
e4:SetTarget(c11163040.thtg)
e4:SetOperation(c11163040.thop)
c:RegisterEffect(e4)
end
function c11163040.cfilter(c)
return c:IsSetCard(0xd3) and c:IsPreviousLocation(LOCATION_HAND+LOCATION_GRAVE)
end
function c11163040.counter(e,tp,eg,ep,ev,re,r,rp)
if eg:IsExists(c11163040.cfilter,1,nil) then
e:GetHandler():AddCounter(0x37,1)
end
end
function c11163040.filter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(0xd3)
and Duel.IsExistingMatchingCard(c11163040.chkfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetControler(),c:GetOriginalCodeRule())
end
function c11163040.chkfilter(c,e,tp,cc,code)
return c:IsSetCard(0xd3) and not c:IsOriginalCodeRule(code) and
not c:IsHasEffect(EFFECT_REVIVE_LIMIT) and Duel.IsPlayerCanSpecialSummon(tp,0,POS_FACEUP,cc,c)
end
function c11163040.spfilter(c,e,tp,cc,code)
return c:IsSetCard(0xd3) and not c:IsOriginalCodeRule(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,cc)
end
function c11163040.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c11163040.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingTarget(c11163040.filter,tp,LOCATION_MZONE,0,1,nil,e,tp)
or Duel.GetLocationCount(1-tp,LOCATION_MZONE)>-1
and Duel.IsExistingTarget(c11163040.filter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c11163040.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c11163040.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local cc=tc:GetControler()
local code=tc:GetOriginalCodeRule()
if Duel.Destroy(tc,REASON_EFFECT)~=0 then
if Duel.GetLocationCount(cc,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c11163040.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,cc,code)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SpecialSummon(g,0,tp,cc,false,false,POS_FACEUP)
end
end
end
function c11163040.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetCounter(0x37)>=3
end
function c11163040.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c11163040.thfilter(c)
return c:IsSetCard(0xd3) and c:IsType(TYPE_SPELL+TYPE_TRAP) and not c:IsCode(11163040) and c:IsAbleToHand()
end
function c11163040.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c11163040.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c11163040.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c11163040.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
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