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c10669138.lua 3.59 KB
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mercury233 提交于 2019-12-01 11:13 . add cards LVP3
--L・G・D
function c10669138.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,nil,5,5)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.linklimit)
c:RegisterEffect(e1)
--mat check
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_MATERIAL_CHECK)
e2:SetValue(c10669138.matcheck)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(10669138,0))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(c10669138.descon)
e3:SetTarget(c10669138.destg)
e3:SetOperation(c10669138.desop)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
--immume
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_IMMUNE_EFFECT)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_MZONE)
e4:SetValue(c10669138.efilter)
c:RegisterEffect(e4)
--indes battle
local e5=e4:Clone()
e5:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e5:SetValue(c10669138.indes)
c:RegisterEffect(e5)
--remove
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(10669138,1))
e6:SetCategory(CATEGORY_REMOVE+CATEGORY_TOGRAVE)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e6:SetCode(EVENT_PHASE+PHASE_END)
e6:SetRange(LOCATION_MZONE)
e6:SetCountLimit(1)
e6:SetCondition(c10669138.rmcon)
e6:SetTarget(c10669138.rmtg)
e6:SetOperation(c10669138.rmop)
c:RegisterEffect(e6)
end
function c10669138.matcheck(e,c)
local g=c:GetMaterial()
local att=0
local tc=g:GetFirst()
while tc do
att=att|tc:GetLinkAttribute()
tc=g:GetNext()
end
e:SetLabel(att)
end
function c10669138.descon(e,tp,eg,ep,ev,re,r,rp)
local att=e:GetLabelObject():GetLabel()
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) and att&ATTRIBUTE_DARK>0
and att&ATTRIBUTE_EARTH>0 and att&ATTRIBUTE_WATER>0
and att&ATTRIBUTE_FIRE>0 and att&ATTRIBUTE_WIND>0
end
function c10669138.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c10669138.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.Destroy(g,REASON_EFFECT)
end
function c10669138.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function c10669138.indes(e,c)
return c:IsAttribute(ATTRIBUTE_DARK+ATTRIBUTE_EARTH+ATTRIBUTE_WATER+ATTRIBUTE_FIRE+ATTRIBUTE_WIND)
end
function c10669138.rmcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function c10669138.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,5,tp,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0)
end
function c10669138.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local res=false
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_GRAVE,0,nil,tp,POS_FACEDOWN)
if g:GetCount()>=5 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_GRAVE,0,5,5,nil,tp,POS_FACEDOWN)
Duel.Remove(sg,POS_FACEDOWN,REASON_EFFECT)
if Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_REMOVED)==5 then res=true end
end
if not res and c:IsRelateToEffect(e) then
Duel.SendtoGrave(c,REASON_EFFECT)
end
end
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