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--スターライト・ジャンクション
function c1003840.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(1003840,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1,1003840)
e2:SetCost(c1003840.spcost)
e2:SetTarget(c1003840.sptg)
e2:SetOperation(c1003840.spop)
c:RegisterEffect(e2)
--todeck
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1,1003841)
e3:SetCondition(c1003840.thcon)
e3:SetTarget(c1003840.thtg)
e3:SetOperation(c1003840.thop)
c:RegisterEffect(e3)
end
function c1003840.cfilter(c,e,tp,ft)
local lv=c:GetLevel()
return lv>0 and c:IsType(TYPE_TUNER)
and (ft>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup())
and Duel.IsExistingMatchingCard(c1003840.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,lv)
end
function c1003840.spfilter(c,e,tp,lv)
return c:IsSetCard(0x1017) and not c:IsLevel(lv) and c:IsLevelAbove(1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c1003840.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return ft>-1 and Duel.CheckReleaseGroup(tp,c1003840.cfilter,1,nil,e,tp,ft) end
local g=Duel.SelectReleaseGroup(tp,c1003840.cfilter,1,1,nil,e,tp,ft)
e:SetLabel(g:GetFirst():GetLevel())
Duel.Release(g,REASON_COST)
end
function c1003840.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c1003840.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local lv=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c1003840.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,lv)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c1003840.thcon(e,tp,eg,ep,ev,re,r,rp)
local ec=eg:GetFirst()
return Duel.GetTurnPlayer()~=tp
and ec:IsPreviousLocation(LOCATION_EXTRA) and ec:GetPreviousControler()==tp and ec:IsType(TYPE_SYNCHRO)
end
function c1003840.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsAbleToDeck() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c1003840.thop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoDeck(tc,nil,2,REASON_EFFECT)
end
end
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