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c10032958.lua 3.03 KB
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dest 提交于 2018-05-27 14:54 . update standard reset values (#1056)
--神竜-エクセリオン
function c10032958.initial_effect(c)
--to defense
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(10032958,0))
e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(c10032958.effop)
c:RegisterEffect(e1)
end
function c10032958.effop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=Duel.GetMatchingGroupCount(Card.IsCode,tp,LOCATION_GRAVE,0,nil,10032958)
if ct>3 then ct=3 end
if ct>0 and c:IsFaceup() and c:IsRelateToEffect(e) then
local opt1=Duel.SelectOption(tp,aux.Stringid(10032958,1),aux.Stringid(10032958,2),aux.Stringid(10032958,3))
local opt2=0
local opt3=0
c10032958.reg(c,opt1)
if ct<2 then return end
if opt1==0 then opt2=Duel.SelectOption(tp,aux.Stringid(10032958,2),aux.Stringid(10032958,3))+1
elseif opt1==2 then opt2=Duel.SelectOption(tp,aux.Stringid(10032958,1),aux.Stringid(10032958,2))
else
opt2=Duel.SelectOption(tp,aux.Stringid(10032958,1),aux.Stringid(10032958,3))
if opt2==1 then opt2=2 end
end
c10032958.reg(c,opt2)
if ct<3 then return end
if opt1~=0 and opt2~=0 then opt3=Duel.SelectOption(tp,aux.Stringid(10032958,1))
elseif opt1~=1 and opt2~=1 then opt3=Duel.SelectOption(tp,aux.Stringid(10032958,2))+1
else opt3=Duel.SelectOption(tp,aux.Stringid(10032958,3))+2 end
c10032958.reg(c,opt3)
end
end
function c10032958.reg(c,opt)
if opt==0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
elseif opt==1 then
--chain attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(10032958,2))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(c10032958.atcon)
e1:SetOperation(c10032958.atop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
else
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(10032958,3))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(aux.bdgcon)
e1:SetTarget(c10032958.damtg)
e1:SetOperation(c10032958.damop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
function c10032958.atcon(e,tp,eg,ep,ev,re,r,rp)
return aux.bdocon(e,tp,eg,ep,ev,re,r,rp) and e:GetHandler():IsChainAttackable()
end
function c10032958.atop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChainAttack()
end
function c10032958.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
local bc=c:GetBattleTarget()
local dam=bc:GetAttack()
if dam<0 then dam=0 end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function c10032958.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
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