代码拉取完成,页面将自动刷新
FTGL 2.3
14 Oct 2018
DESCRIPTION:
FTGL is a free open source library to enable developers to use arbitrary
fonts in their OpenGL (www.opengl.org) applications.
Unlike other OpenGL font libraries FTGL uses standard font file formats
so doesn't need a preprocessing step to convert the high quality font data
into a lesser quality, proprietary format.
FTGL uses the Freetype (www.freetype.org) font library to open and 'decode'
the fonts. It then takes that output and stores it in a format most efficient
for OpenGL rendering.
Rendering modes supported are:
- Bit maps
- Antialiased Pix maps
- Outlines
- Polygon meshes
- Extruded polygon meshes
- Texture maps
- Buffer maps
USAGE:
FTGLPixmapFont font("Arial.ttf");
font.FaceSize(72);
font.Render("Hello World!");
CONTACT:
Please contact us if you have any suggestions, feature requests, or problems.
ftgl is currently hosted at:
https://github.com/frankheckenbach/ftgl
Current maintainer:
Frank Heckenbach <f.heckenbach@fh-soft.de>
Original authors:
Sam Hocevar <sam@hocevar.net>
Christopher Sean Morrison <learner@brlcad.org>
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。