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zhangyongqi/zuul

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Room.java 2.25 KB
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zhangyongqi 提交于 2020-06-21 16:28 . add
import java.util.*;
/**
* Class Room - a room in an adventure game.
*
* This class is part of the "World of Zuul" application.
* "World of Zuul" is a very simple, text based adventure game.
*
* A "Room" represents one location in the scenery of the game. It is
* connected to other rooms via exits. The exits are labelled north,
* east, south, west. For each direction, the room stores a reference
* to the neighboring room, or null if there is no exit in that direction.
*
* @author Michael Kölling and David J. Barnes
* @version 2016.02.29
*/
public class Room
{
public String description;
private Map<String,Room> map;
Thing thing = null;
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
* "an open court yard".
* @param description The room's description.
*/
public Room(String description)
{
this.description = description;
this.map = new HashMap<>();
}
public Room(String description, Thing thing){
this(description);
this.thing = thing;
}
/**
* Define the exits of this room. Every direction either leads
* to another room or is null (no exit there).
* @param north The north exit.
* @param east The east east.
* @param south The south exit.
* @param west The west exit.
*/
public void setExit(String direction,Room exit){
this.map.put(direction, exit);
}
public Room goRoom(String direction){
return this.map.get(direction);
}
public void printExits(){
System.out.println("出口: ");
for(String key : map.keySet()){
System.out.print(key + " ");
}
System.out.println();
}
/**
* @return The description of the room.
*/
public String getDescription()
{
return description;
}
public String pickss(){
return this.thing.name;
}
public String getThing(){
String a="这里什么都没有";
if(this.thing==null)
return a;
else
return this.thing.name;
}
public void removeThing(){
this.thing = null;
}
}
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