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import java.util.*;
/**
* Class Room - a room in an adventure game.
*
* This class is part of the "World of Zuul" application.
* "World of Zuul" is a very simple, text based adventure game.
*
* A "Room" represents one location in the scenery of the game. It is
* connected to other rooms via exits. The exits are labelled north,
* east, south, west. For each direction, the room stores a reference
* to the neighboring room, or null if there is no exit in that direction.
*
* @author Michael Kölling and David J. Barnes
* @version 2016.02.29
*/
public class Room
{
public String description;
private Map<String, Room> map;
private Thing thing = null;
private Monster monster = null;
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
* "an open court yard".
* @param description The room's description.
*/
public Room(String description)
{
this.description = description;
this.map = new HashMap<>();
}
public Room(String description, Monster monster) {
this(description);
this.monster = monster;
}
public Room(String description, Thing thing, Monster monster) {
this(description, thing);
this.monster = monster;
}
public Room(String description, Thing thing){
this(description);
this.thing = thing;
}
public void setExit(String direction, Room exit){
this.map.put(direction, exit);
}
public Room goRoom(String direction){
return this.map.get(direction);
}
public Room goNext(String direction){
return map.get(direction);
}
/**
* @return The description of the room.
*/
public String getDescription()
{
return description;
}
public void printInfo(){
System.out.println("你现在正位于"+ description);
}
public Thing getThing(){
return this.thing;
}
public void remove() {
this.thing = null;
}
public Monster getMonster(){
return this.monster;
}
public void removeMonster(){
this.monster=null;
}
public void printExits(){
System.out.print("Exits: ");
for(String key : map.keySet()){
System.out.print(key+" ");
}
System.out.println();
}
public boolean isEscapeExit(){
if(this.getDescription() == "出口\n快看,那里就是出口,后面的怪物快要追上来了,快从那里离开吧!\n 逃生成功!游戏完成度75%")
return true;
return false;
}
}
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