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unique.h 14.10 KB
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/*
* Copyright 2011, Ben Langmead <langmea@cs.jhu.edu>
*
* This file is part of Bowtie 2.
*
* Bowtie 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Bowtie 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Bowtie 2. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* unique.h
*
* Encapsulates objects and routines for determining whether and to
* what extend the best alignment for a read is "unique." In the
* simplest scenario, uniqueness is determined by whether we found only
* one alignment. More complex scenarios might assign a uniqueness
* score based that is a function of (of a summarized version of): all
* the alignments found and their scores.
*
* Since mapping quality is related to uniqueness, objects and
* routings for calculating mapping quality are also included here.
*/
#ifndef UNIQUE_H_
#define UNIQUE_H_
#include <string>
#include "aligner_result.h"
#include "simple_func.h"
#include "util.h"
#include "scoring.h"
typedef int64_t TMapq;
/**
* Class that returns yes-or-no answers to the question of whether a
*/
class Uniqueness {
public:
/**
* Given an AlnSetSumm, determine if the best alignment is "unique"
* according to some definition.
*/
static bool bestIsUnique(
const AlnSetSumm& s,
const AlnFlags& flags,
bool mate1,
size_t rdlen,
size_t ordlen,
char *inps)
{
assert(!s.empty());
return !VALID_AL_SCORE(s.bestUnchosenScore(mate1));
}
};
/**
* Collection of routines for calculating mapping quality.
*/
class Mapq {
public:
virtual ~Mapq() { }
virtual TMapq mapq(
const AlnSetSumm& s,
const AlnFlags& flags,
bool mate1,
size_t rdlen,
size_t ordlen,
char *inps) const = 0;
};
extern const TMapq unp_nosec_perf;
extern const TMapq unp_nosec[11];
extern const TMapq unp_sec_perf[11];
extern const TMapq unp_sec[11][11];
extern const TMapq pair_nosec_perf;
/**
* V3 of the MAPQ calculator
*/
class BowtieMapq3 : public Mapq {
public:
BowtieMapq3(
const SimpleFunc& scoreMin,
const Scoring& sc) :
scoreMin_(scoreMin),
sc_(sc)
{ }
virtual ~BowtieMapq3() { }
/**
* Given an AlnSetSumm, return a mapping quality calculated.
*/
virtual TMapq mapq(
const AlnSetSumm& s,
const AlnFlags& flags,
bool mate1,
size_t rdlen,
size_t ordlen,
char *inps) // put string representation of inputs here
const
{
if(s.paired()) {
return pair_nosec_perf;
} else {
bool hasSecbest = VALID_AL_SCORE(s.bestUnchosenScore(mate1));
if(!flags.canMax() && !s.exhausted(mate1) && !hasSecbest) {
return 255;
}
TAlScore scMax = (TAlScore)sc_.perfectScore(rdlen);
TAlScore scMin = scoreMin_.f<TAlScore>((float)rdlen);
assert_geq(scMax, scMin);
TAlScore best = scMax - s.bestScore(mate1).score(); // best score (lower=better)
size_t best_bin = (size_t)((double)best * (10.0 / (double)(scMax - scMin)) + 0.5);
assert_geq(best_bin, 0);
assert_lt(best_bin, 11);
if(hasSecbest) {
assert_geq(s.bestScore(mate1).score(), s.bestUnchosenScore(mate1).score());
size_t diff = s.bestScore(mate1).score() - s.bestUnchosenScore(mate1).score();
size_t diff_bin = (size_t)((double)diff * (10.0 / (double)(scMax - scMin)) + 0.5);
assert_geq(diff_bin, 0);
assert_lt(diff_bin, 11);
// A valid second-best alignment was found
if(best == scMax) {
// Best alignment has perfect score
return unp_sec_perf[best_bin];
} else {
// Best alignment has less than perfect score
return unp_sec[diff_bin][best_bin];
}
} else {
// No valid second-best alignment was found
if(best == scMax) {
// Best alignment has perfect score
return unp_nosec_perf;
} else {
// Best alignment has less than perfect score
return unp_nosec[best_bin];
}
}
}
}
protected:
SimpleFunc scoreMin_;
const Scoring& sc_;
};
/**
* V2 of the MAPQ calculator
*/
class BowtieMapq2 : public Mapq {
public:
BowtieMapq2(
const SimpleFunc& scoreMin,
const Scoring& sc) :
scoreMin_(scoreMin),
sc_(sc)
{ }
virtual ~BowtieMapq2() { }
/**
* Given an AlnSetSumm, return a mapping quality calculated.
*/
virtual TMapq mapq(
const AlnSetSumm& s,
const AlnFlags& flags,
bool mate1,
size_t rdlen,
size_t ordlen,
char *inps) // put string representation of inputs here
const
{
// Did the read have a second-best alignment?
bool hasSecbest = s.paired() ?
VALID_AL_SCORE(s.bestUnchosenCScore()) :
VALID_AL_SCORE(s.bestUnchosenScore(mate1));
// This corresponds to a scenario where we found one and only one
// alignment but didn't really look for a second one
if(!flags.isPrimary() ||
(!flags.canMax() && !s.exhausted(mate1) && !hasSecbest)) {
return 255;
}
// scPer = score of a perfect match
TAlScore scPer = (TAlScore)sc_.perfectScore(rdlen);
if(s.paired()) {
scPer += (TAlScore)sc_.perfectScore(ordlen);
}
// scMin = score of a just barely valid match
TAlScore scMin = scoreMin_.f<TAlScore>((float)rdlen);
if(s.paired()) {
scMin += scoreMin_.f<TAlScore>((float)ordlen);
}
TAlScore secbest = scMin-1;
TAlScore diff = (scPer - scMin); // scores can vary by up to this much
TMapq ret = 0;
TAlScore best = s.paired() ?
s.bestCScore().score() : s.bestScore(mate1).score();
// best score but normalized so that 0 = worst valid score
TAlScore bestOver = best - scMin;
if(sc_.monotone) {
// End-to-end alignment
if(!hasSecbest) {
if (bestOver >= diff * (double)0.8f) ret = 42;
else if(bestOver >= diff * (double)0.7f) ret = 40;
else if(bestOver >= diff * (double)0.6f) ret = 24;
else if(bestOver >= diff * (double)0.5f) ret = 23;
else if(bestOver >= diff * (double)0.4f) ret = 8;
else if(bestOver >= diff * (double)0.3f) ret = 3;
else ret = 0;
} else {
secbest = s.paired() ?
s.bestUnchosenCScore().score() : s.bestUnchosenScore(mate1).score();
TAlScore bestdiff = abs(abs(static_cast<long>(best))-abs(static_cast<long>(secbest)));
if(bestdiff >= diff * (double)0.9f) {
if(bestOver == diff) {
ret = 39;
} else {
ret = 33;
}
} else if(bestdiff >= diff * (double)0.8f) {
if(bestOver == diff) {
ret = 38;
} else {
ret = 27;
}
} else if(bestdiff >= diff * (double)0.7f) {
if(bestOver == diff) {
ret = 37;
} else {
ret = 26;
}
} else if(bestdiff >= diff * (double)0.6f) {
if(bestOver == diff) {
ret = 36;
} else {
ret = 22;
}
} else if(bestdiff >= diff * (double)0.5f) {
// Top third is still pretty good
if (bestOver == diff) {
ret = 35;
} else if(bestOver >= diff * (double)0.84f) {
ret = 25;
} else if(bestOver >= diff * (double)0.68f) {
ret = 16;
} else {
ret = 5;
}
} else if(bestdiff >= diff * (double)0.4f) {
// Top third is still pretty good
if (bestOver == diff) {
ret = 34;
} else if(bestOver >= diff * (double)0.84f) {
ret = 21;
} else if(bestOver >= diff * (double)0.68f) {
ret = 14;
} else {
ret = 4;
}
} else if(bestdiff >= diff * (double)0.3f) {
// Top third is still pretty good
if (bestOver == diff) {
ret = 32;
} else if(bestOver >= diff * (double)0.88f) {
ret = 18;
} else if(bestOver >= diff * (double)0.67f) {
ret = 15;
} else {
ret = 3;
}
} else if(bestdiff >= diff * (double)0.2f) {
// Top third is still pretty good
if (bestOver == diff) {
ret = 31;
} else if(bestOver >= diff * (double)0.88f) {
ret = 17;
} else if(bestOver >= diff * (double)0.67f) {
ret = 11;
} else {
ret = 0;
}
} else if(bestdiff >= diff * (double)0.1f) {
// Top third is still pretty good
if (bestOver == diff) {
ret = 30;
} else if(bestOver >= diff * (double)0.88f) {
ret = 12;
} else if(bestOver >= diff * (double)0.67f) {
ret = 7;
} else {
ret = 0;
}
} else if(bestdiff > 0) {
// Top third is still pretty good
if(bestOver >= diff * (double)0.67f) {
ret = 6;
} else {
ret = 2;
}
} else {
assert_eq(bestdiff, 0);
// Top third is still pretty good
if(bestOver >= diff * (double)0.67f) {
ret = 1;
} else {
ret = 0;
}
}
}
} else {
// Local alignment
if(!hasSecbest) {
if (bestOver >= diff * (double)0.8f) ret = 44;
else if(bestOver >= diff * (double)0.7f) ret = 42;
else if(bestOver >= diff * (double)0.6f) ret = 41;
else if(bestOver >= diff * (double)0.5f) ret = 36;
else if(bestOver >= diff * (double)0.4f) ret = 28;
else if(bestOver >= diff * (double)0.3f) ret = 24;
else ret = 22;
} else {
secbest = s.paired() ?
s.bestUnchosenCScore().score() : s.bestUnchosenScore(mate1).score();
TAlScore bestdiff = abs(abs(static_cast<long>(best))-abs(static_cast<long>(secbest)));
if (bestdiff >= diff * (double)0.9f) ret = 40;
else if(bestdiff >= diff * (double)0.8f) ret = 39;
else if(bestdiff >= diff * (double)0.7f) ret = 38;
else if(bestdiff >= diff * (double)0.6f) ret = 37;
else if(bestdiff >= diff * (double)0.5f) {
if (bestOver == diff) ret = 35;
else if(bestOver >= diff * (double)0.50f) ret = 25;
else ret = 20;
} else if(bestdiff >= diff * (double)0.4f) {
if (bestOver == diff) ret = 34;
else if(bestOver >= diff * (double)0.50f) ret = 21;
else ret = 19;
} else if(bestdiff >= diff * (double)0.3f) {
if (bestOver == diff) ret = 33;
else if(bestOver >= diff * (double)0.5f) ret = 18;
else ret = 16;
} else if(bestdiff >= diff * (double)0.2f) {
if (bestOver == diff) ret = 32;
else if(bestOver >= diff * (double)0.5f) ret = 17;
else ret = 12;
} else if(bestdiff >= diff * (double)0.1f) {
if (bestOver == diff) ret = 31;
else if(bestOver >= diff * (double)0.5f) ret = 14;
else ret = 9;
} else if(bestdiff > 0) {
if(bestOver >= diff * (double)0.5f) ret = 11;
else ret = 2;
} else {
assert_eq(bestdiff, 0);
if(bestOver >= diff * (double)0.5f) ret = 1;
else ret = 0;
}
}
}
// Note: modifications to inps must be synchronized
//if(inps != NULL) {
// inps = itoa10<TAlScore>(best, inps);
// *inps++ = ',';
// inps = itoa10<TAlScore>(secbest, inps);
// *inps++ = ',';
// inps = itoa10<TMapq>(ret, inps);
//}
return ret;
}
protected:
SimpleFunc scoreMin_;
const Scoring& sc_;
};
/**
* TODO: Do BowtieMapq on a per-thread basis prior to the mutex'ed output
* function.
*
* topCoeff :: top_coeff
* botCoeff :: bot_coeff
* mx :: mapqMax
* horiz :: mapqHorizon (sort of)
*
* sc1 <- tab$sc1
* sc2 <- tab$sc2
* mapq <- rep(mx, length(sc1))
* diff_top <- ifelse(sc1 != best & sc2 != best, abs(best - abs(pmax(sc1, sc2))), 0)
* mapq <- mapq - diff_top * top_coeff
* diff_bot <- ifelse(sc2 != horiz, abs(abs(sc2) - abs(horiz)), 0)
* mapq <- mapq - diff_bot * bot_coeff
* mapq <- round(pmax(0, pmin(mx, mapq)))
* tab$mapq <- mapq
*/
class BowtieMapq : public Mapq {
public:
BowtieMapq(
const SimpleFunc& scoreMin,
const Scoring& sc) :
scoreMin_(scoreMin),
sc_(sc)
{ }
virtual ~BowtieMapq() { }
/**
* Given an AlnSetSumm, return a mapping quality calculated.
*/
virtual TMapq mapq(
const AlnSetSumm& s,
const AlnFlags& flags,
bool mate1,
size_t rdlen,
size_t ordlen,
char *inps) // put string representation of inputs here
const
{
bool hasSecbest = VALID_AL_SCORE(s.bestUnchosenScore(mate1));
if(!flags.canMax() && !s.exhausted(mate1) && !hasSecbest) {
return 255;
}
TAlScore scPer = (TAlScore)sc_.perfectScore(rdlen);
TAlScore scMin = scoreMin_.f<TAlScore>((float)rdlen);
TAlScore secbest = scMin-1;
TAlScore diff = (scPer - scMin);
float sixth_2 = (float)(scPer - diff * (double)0.1666f * 2);
float sixth_3 = (float)(scPer - diff * (double)0.1666f * 3);
TMapq ret = 0;
TAlScore best = s.bestScore(mate1).score();
if(!hasSecbest) {
// Top third?
if(best >= sixth_2) {
ret = 37;
}
// Otherwise in top half?
else if(best >= sixth_3) {
ret = 25;
}
// Otherwise has no second-best?
else {
ret = 10;
}
} else {
secbest = s.bestUnchosenScore(mate1).score();
TAlScore bestdiff = abs(abs(static_cast<long>(best))-abs(static_cast<long>(secbest)));
if(bestdiff >= diff * 0.1666 * 5) {
ret = 6;
} else if(bestdiff >= diff * 0.1666 * 4) {
ret = 5;
} else if(bestdiff >= diff * 0.1666 * 3) {
ret = 4;
} else if(bestdiff >= diff * 0.1666 * 2) {
ret = 3;
} else if(bestdiff >= diff * 0.1666 * 1) {
ret = 2;
} else {
ret = 1;
}
}
// Note: modifications to inps must be synchronized
//if(inps != NULL) {
// inps = itoa10<TAlScore>(best, inps);
// *inps++ = ',';
// inps = itoa10<TAlScore>(secbest, inps);
// *inps++ = ',';
// inps = itoa10<TMapq>(ret, inps);
//}
return ret;
}
protected:
SimpleFunc scoreMin_;
const Scoring& sc_;
};
/**
* Create and return new MAPQ calculating object.
*/
static inline Mapq *new_mapq(
int version,
const SimpleFunc& scoreMin,
const Scoring& sc)
{
if(version == 3) {
return new BowtieMapq3(scoreMin, sc);
} else if(version == 2) {
return new BowtieMapq2(scoreMin, sc);
} else {
return new BowtieMapq(scoreMin, sc);
}
}
#endif /*ndef UNIQUE_H_*/
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