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#include "Audio.h"
#include "Media.h"
#include <fstream>
extern "C" {
#include <libswresample\swresample.h>
}
static int audioVolume = 64;
Audio::Audio()
{
audioContext = nullptr;
streamIndex = -1;
stream = nullptr;
audioClock = 0;
audioBuff = new uint8_t[BUFFERSIZE];
audioBuffSize = 0;
audioBuffIndex = 0;
}
//************************************
// Method: r2d
// FullName: r2d
// Access: public static
// Returns: double
// Qualifier:计算时间基准
// Parameter: AVRational r
//************************************
static double r2d(AVRational r)
{
return r.num == 0 || r.den == 0 ? 0. : (double)r.num / (double)r.den;
}
Audio::~Audio()
{
audioClose();
SDL_Quit();
if (audioBuff)
delete[] audioBuff;
}
//************************************
// Method: audioClose
// FullName: Audio::audioClose
// Access: public
// Returns: bool
// Qualifier:关闭音频
//************************************
bool Audio::audioClose() {
SDL_CloseAudio();
return true;
}
//************************************
// Method: audioPlay
// FullName: Audio::audioPlay
// Access: public
// Returns: bool
// Qualifier:播放音频
//************************************
bool Audio::audioPlay()
{
SDL_AudioSpec desired;
desired.freq = audioContext->sample_rate;
desired.channels = audioContext->channels;
desired.format = AUDIO_S16SYS;
desired.samples = 1024;
desired.silence = 0;
desired.userdata = this;
desired.callback = audioCallback;
if (SDL_OpenAudio(&desired, nullptr) < 0)
{
return false;
}
SDL_PauseAudio(0); // playing
return true;
}
//************************************
// Method: getCurrentAudioClock
// FullName: Audio::getCurrentAudioClock
// Access: public
// Returns: double
// Qualifier:获取当前音频时钟
//************************************
double Audio::getCurrentAudioClock()
{
int hw_buf_size = audioBuffSize - audioBuffIndex;
int bytes_per_sec = stream->codec->sample_rate * audioContext->channels * 2;
double pts = audioClock - static_cast<double>(hw_buf_size) / bytes_per_sec;
return pts;
}
//************************************
// Method: getStreamIndex
// FullName: Audio::getStreamIndex
// Access: public
// Returns: int
// Qualifier:获取流下标
//************************************
int Audio::getStreamIndex()
{
return streamIndex;
}
//************************************
// Method: setStreamIndex
// FullName: Audio::setStreamIndex
// Access: public
// Returns: void
// Qualifier:设置流下标
// Parameter: const int streamIndex
//************************************
void Audio::setStreamIndex(const int streamIndex)
{
this->streamIndex = streamIndex;
}
//************************************
// Method: getAudioQueueSize
// FullName: Audio::getAudioQueueSize
// Access: public
// Returns: int
// Qualifier:获取音频队列大小
//************************************
int Audio::getAudioQueueSize()
{
return audiaPackets.getPacketSize();
}
//************************************
// Method: enqueuePacket
// FullName: Audio::enqueuePacket
// Access: public
// Returns: void
// Qualifier:音频包入队
// Parameter: const AVPacket pkt
//************************************
void Audio::enqueuePacket(const AVPacket pkt)
{
audiaPackets.enQueue(pkt);
}
//************************************
// Method: dequeuePacket
// FullName: Audio::dequeuePacket
// Access: public
// Returns: AVPacket
// Qualifier:音频出队
//************************************
AVPacket Audio::dequeuePacket()
{
return audiaPackets.deQueue();
}
//************************************
// Method: getAudioBuff
// FullName: Audio::getAudioBuff
// Access: public
// Returns: QT_NAMESPACE::uint8_t*
// Qualifier:获取音频缓冲
//************************************
uint8_t* Audio::getAudioBuff()
{
return audioBuff;
}
//************************************
// Method: setAudioBuff
// FullName: Audio::setAudioBuff
// Access: public
// Returns: void
// Qualifier:设置音频缓冲
// Parameter: uint8_t * & audioBuff
//************************************
void Audio::setAudioBuff(uint8_t*& audioBuff)
{
this->audioBuff = audioBuff;
}
//************************************
// Method: getAudioBuffSize
// FullName: Audio::getAudioBuffSize
// Access: public
// Returns: uint32_t
// Qualifier:获取音频缓冲大小
//************************************
uint32_t Audio::getAudioBuffSize()
{
return audioBuffSize;
}
//************************************
// Method: setAudioBuffSize
// FullName: Audio::setAudioBuffSize
// Access: public
// Returns: void
// Qualifier: 设置缓冲大小
// Parameter: uint32_t audioBuffSize
//************************************
void Audio::setAudioBuffSize(uint32_t audioBuffSize)
{
this->audioBuffSize = audioBuffSize;
}
//************************************
// Method: getAudioBuffIndex
// FullName: Audio::getAudioBuffIndex
// Access: public
// Returns: uint32_t
// Qualifier:获取音频缓冲下标
//************************************
uint32_t Audio::getAudioBuffIndex()
{
return audioBuffIndex;
}
//************************************
// Method: setAudioBuffIndex
// FullName: Audio::setAudioBuffIndex
// Access: public
// Returns: void
// Qualifier:设置音频缓冲的下标
// Parameter: uint32_t audioBuffIndex
//************************************
void Audio::setAudioBuffIndex(uint32_t audioBuffIndex)
{
this->audioBuffIndex = audioBuffIndex;
}
//************************************
// Method: getAudioClock
// FullName: Audio::getAudioClock
// Access: public
// Returns: double
// Qualifier:获取音频时钟
//************************************
double Audio::getAudioClock()
{
return audioClock;
}
//************************************
// Method: setAudioClock
// FullName: Audio::setAudioClock
// Access: public
// Returns: void
// Qualifier:设置音频时钟
// Parameter: const double & audioClock
//************************************
void Audio::setAudioClock(const double & audioClock)
{
this->audioClock = audioClock;
}
//************************************
// Method: getStream
// FullName: Audio::getStream
// Access: public
// Returns: AVStream *
// Qualifier:获取音频流
//************************************
AVStream * Audio::getStream()
{
return this->stream;
}
//************************************
// Method: setStream
// FullName: Audio::setStream
// Access: public
// Returns: void
// Qualifier:设置音频流
// Parameter: AVStream * & stream
//************************************
void Audio::setStream(AVStream *& stream)
{
this->stream = stream;
}
//************************************
// Method: getAVCodecContext
// FullName: Audio::getAVCodecContext
// Access: public
// Returns: AVCodecContext *
// Qualifier:获取解码器上下文
//************************************
AVCodecContext * Audio::getAVCodecContext()
{
return this->audioContext;
}
//************************************
// Method: setAVCodecContext
// FullName: Audio::setAVCodecContext
// Access: public
// Returns: void
// Qualifier:设置音频解码器上下文
// Parameter: AVCodecContext * audioContext
//************************************
void Audio::setAVCodecContext(AVCodecContext * audioContext)
{
this->audioContext = audioContext;
}
//************************************
// Method: getIsPlaying
// FullName: Audio::getIsPlaying
// Access: public
// Returns: bool
// Qualifier:获取播放状态
//************************************
bool Audio::getIsPlaying()
{
return isPlay;
}
//************************************
// Method: setPlaying
// FullName: Audio::setPlaying
// Access: public
// Returns: void
// Qualifier:设置播放状态
// Parameter: bool isPlaying
//************************************
void Audio::setPlaying(bool isPlaying)
{
this->isPlay = isPlaying;
}
//************************************
// Method: clearPacket
// FullName: Audio::clearPacket
// Access: public
// Returns: void
// Qualifier:清理音频包队列
//************************************
void Audio::clearPacket()
{
audiaPackets.queueFlush();
}
//************************************
// Method: setVolume
// FullName: Audio::setVolume
// Access: public
// Returns: void
// Qualifier: 设置音量
// Parameter: int volume
//************************************
void Audio::setVolume(int volume) {
audioVolume = volume;
}
/**
* 向设备发送audio数据的回调函数
*/
void audioCallback(void* userdata, Uint8 *stream, int len) {
Audio *audio = Media::getInstance()->audio;
SDL_memset(stream, 0, len);
int audio_size = 0;
int len1 = 0;
while (len > 0)// 向设备发送长度为len的数据
{
if (audio->getAudioBuffIndex() >= audio->getAudioBuffSize()) // 缓冲区中无数据
{
// 从packet中解码数据
audio_size = audioDecodeFrame(audio, audio->getAudioBuff(), sizeof(audio->getAudioBuff()));
if (audio_size < 0) // 没有解码到数据或出错,填充0
{
audio->setAudioBuffSize(0);
memset(audio->getAudioBuff(), 0, audio->getAudioBuffSize());
}
else
audio->setAudioBuffSize(audio_size);
audio->setAudioBuffIndex(0);
}
len1 = audio->getAudioBuffSize() - audio->getAudioBuffIndex(); // 缓冲区中剩下的数据长度
if (len1 > len) // 向设备发送的数据长度为len
len1 = len;
SDL_MixAudio(stream, audio->getAudioBuff() + audio->getAudioBuffIndex(), len, audioVolume);
len -= len1;
stream += len1;
audio->setAudioBuffIndex(audio->getAudioBuffIndex()+len1);
}
}
/**
* 解码Avpacket中的数据填充到缓冲空间
*/
int audioDecodeFrame(Audio*audio, uint8_t *audioBuffer, int bufferSize) {
AVFrame *frame = av_frame_alloc();
int data_size = 0;
AVPacket pkt = audio->dequeuePacket();
SwrContext *swr_ctx = nullptr;
static double clock = 0;
/*if (quit)
return -1;*/
if (pkt.size <= 0)
{
return -1;
}
if (pkt.pts != AV_NOPTS_VALUE)
{
if (audio->getStream() == nullptr)
return -1;
audio->setAudioClock(av_q2d(audio->getStream()->time_base) * pkt.pts);
}
if (audio->getAVCodecContext() == nullptr)
return -1;
int ret = avcodec_send_packet(audio->getAVCodecContext(), &pkt);
if (ret < 0 && ret != AVERROR(EAGAIN) && ret != AVERROR_EOF)
return -1;
ret = avcodec_receive_frame(audio->getAVCodecContext(), frame);
if (ret < 0 && ret != AVERROR_EOF)
return -1;
int p = (frame->pts *r2d(audio->getStream()->time_base)) * 1000;
Media::getInstance()->pts = p;
// 设置通道数或channel_layout
if (frame->channels > 0 && frame->channel_layout == 0)
frame->channel_layout = av_get_default_channel_layout(frame->channels);
else if (frame->channels == 0 && frame->channel_layout > 0)
frame->channels = av_get_channel_layout_nb_channels(frame->channel_layout);
AVSampleFormat dst_format = AV_SAMPLE_FMT_S16;//av_get_packed_sample_fmt((AVSampleFormat)frame->format);
Uint64 dst_layout = av_get_default_channel_layout(frame->channels);
// 设置转换参数
swr_ctx = swr_alloc_set_opts(nullptr, dst_layout, dst_format, frame->sample_rate,
frame->channel_layout, (AVSampleFormat)frame->format, frame->sample_rate, 0, nullptr);
if (!swr_ctx || swr_init(swr_ctx) < 0)
return -1;
// 计算转换后的sample个数 a * b / c
uint64_t dst_nb_samples = av_rescale_rnd(swr_get_delay(swr_ctx, frame->sample_rate) + frame->nb_samples, frame->sample_rate, frame->sample_rate, AVRounding(1));
// 转换,返回值为转换后的sample个数
int nb = swr_convert(swr_ctx, &audioBuffer, static_cast<int>(dst_nb_samples), (const uint8_t**)frame->data, frame->nb_samples);
data_size = frame->channels * nb * av_get_bytes_per_sample(dst_format);
// 每秒钟音频播放的字节数 sample_rate * channels * sample_format(一个sample占用的字节数)
if (audio->getStream()->codec == nullptr)
return -1;
audio->setAudioClock(audio->getAudioClock()+static_cast<double>(data_size) / (2 * audio->getStream()->codec->channels * audio->getStream()->codec->sample_rate));
av_frame_free(&frame);
swr_free(&swr_ctx);
return data_size;
}
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