代码拉取完成,页面将自动刷新
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "VertexType.h"
#include "SCTGameModeBase.generated.h"
/**
*
*/
UCLASS()
class SCT_API ASCTGameModeBase : public AGameModeBase
{
GENERATED_BODY()
public:
ASCTGameModeBase();
virtual void BeginPlay() override;
virtual void Tick(float DeltaSeconds) override;
private:
void MakeProjectAxis();
void SCTMakeCylinder(float InLength, float InRadius, TArray<FPVertex> &OutVertices, TArray<uint16> &OutIndices);
public:
class AActor* ProjectXAxis;
class AActor* ProjectYAxis;
class AActor* ProjectZAxis;
public:
static FVector AxisWorldLocation;
};
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。