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// Copyright 2017 Manu Martinez-Almeida. All rights reserved.
// Use of this source code is governed by a MIT style
// license that can be found in the LICENSE file.
package binding
import (
"reflect"
"sync"
"github.com/go-playground/validator/v10"
)
type defaultValidator struct {
once sync.Once
validate *validator.Validate
}
var _ StructValidator = &defaultValidator{}
// ValidateStruct receives any kind of type, but only performed struct or pointer to struct type.
func (v *defaultValidator) ValidateStruct(obj interface{}) error {
value := reflect.ValueOf(obj)
valueType := value.Kind()
if valueType == reflect.Ptr {
valueType = value.Elem().Kind()
}
if valueType == reflect.Struct {
v.lazyinit()
if err := v.validate.Struct(obj); err != nil {
return err
}
}
return nil
}
// Engine returns the underlying validator engine which powers the default
// Validator instance. This is useful if you want to register custom validations
// or struct level validations. See validator GoDoc for more info -
// https://godoc.org/gopkg.in/go-playground/validator.v8
func (v *defaultValidator) Engine() interface{} {
v.lazyinit()
return v.validate
}
func (v *defaultValidator) lazyinit() {
v.once.Do(func() {
v.validate = validator.New()
v.validate.SetTagName("binding")
})
}
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