@Intro_C
Intro1997 暂无简介
毕业设计
This project is used to review OpenGL and learn Github
a simple GameObject-Component based 2d game engine based on OpenGL
基于离散傅里叶变换和 Canny 边缘识别算法的形状绘制(Shape rendering based on DFT and Canny edge recognition algorithm)
Learning process of Peter Shirley's Ray Tracing books