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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Cc]apture/
/[Cc]aptures/
/[Ll]ogs/
/[Pp]ak/
/[Uu]ser[Ss]ettings/
/[Uu][Ii][Ee]lements[Ss]chema/
/[Aa]ssets/[Ss]cene[Dd]ependency[Cc]ache/
/[Aa]ssets/[Gg]lobal[Ee]ntities[Dd]ependencies/
/[Aa]ssets/[Ss]amples/
/[Aa]ssets/[Bb]ugTrack/
# build path
/[Bb]uild/
/[Bb]uilds/
/[Ss]erver[Dd]ata/
# Ignore only fold meta(and meta of file without postfix), then Never ignore other asset meta
# fold .meta is used to track fold move for Unity packages we would rather keep it some times
# Uncomment this line if you wish to ignore the asset store tools plugin
/[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Visual Studio Code cache directory
.vscode/
!.vscode/settings.json
# Gradle cache directory
.gradle/
# rider cache directory
.idea/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
*.unitypackage.meta
# Crashlytics generated file
crashlytics-build.properties
#visual studio ext
/[Pp]ackages/Microsoft.*/
/[Pp]ackages.config
#Mac DS_Store
.DS_Store
#Unity Ignored file
#*~
#Recordings
/[Rr]ecordings/
#PerformanceTest
Assets/Resources/PerformanceTestRunInfo.json
Assets/Resources/PerformanceTestRunInfo.json.meta
/Assets/Samples/
/Assets/Samples.meta
/Assets/Samples~/
/Assets/Samples~.meta
/Assets/[Cc]herry[Pp]ick/
/Assets/[Cc]herry[Pp]ick.meta
/AssetWorkspace/
/Assets/Ludiq/Ludiq.Peek*
/Assets/Ludiq.Generated*
/Assets/Unity.VisualScripting.Generated*
/UMotionData/
/Assets/_TerrainAutoUpgrade
/Assets/_TerrainAutoUpgrade.meta
#HierarchyPro Data
_SAVED_DATA/
/[Aa]ssets/_Plugins_MonKey Commander_Editor_Settings*
Tools/Scripts/build.log
/.vsconfig
/Assets/StreamingAssets/build_info
/Unity.RenderPipelines.HighDefinitionConfig.Editor.Tests.csproj
/Assets/Plugins/Vuplex/WebView/Standalone/Mac/Plugins/VuplexWebViewMac_with_codecs.bundle/Contents/Frameworks/Vuplex WebView.app/Contents/Frameworks/Vuplex WebView Helper (Renderer).app/Contents/MacOS/Vuplex WebView Helper (Renderer).meta
/Pak/win32/MonoBleedingEdge/EmbedRuntime/MonoPosixHelper.dll
/ExtendPlugins/com.unity.template.renderstreaming-hd/Library/PackageCache/com.unity.render-pipelines.high-definition@14.0.7/Samples~/VolumetricSamples/Fog Volume Shadergraph/Procedural Noises/Tiling Gradient Noise 3D.shadersubgraph.meta
/Assets/StreamingAssets/build_info.meta
/Assets/Extend/Skinn
/Assets/Extend/CCiC Unity Tools HDRP10
/Assets/CCiC Unity Tools HDRP10.meta
/Assets/Skinn.meta
/Assets/Extend/CCiC Unity Tools HDRP10.meta
/Assets/Extend/Skinn.meta
/Assets/TestSamples/TestSceneMono.meta
/Assets/TestSamples/TestSceneMono
/Assets/New Terrain.asset.meta
/Assets/New Terrain.asset
/Assets/Extend/EasyRoads3D.meta
/Assets/Extend/EasyRoads3D
/Assets/Extend/EasyRoads3D scenes
/Assets/Extend/PathCreator
/Assets/Extend/EasyRoads3D scenes.meta
/Assets/Resources/prefabs/characters/SY_Girl_Compere Variant.prefab
/Assets/Resources/prefabs/characters/SY_Girl_Compere Variant.prefab.meta
/Assets/Extend/NatML
/Assets/Extend/NatML.meta
/Assets/NatML.meta
/Assets/Plugins/OnnxRuntime
/Assets/Plugins/SDAudio3D
/Assets/Plugins/SpeechRecognitionSystem
/Assets/Plugins/BaiduAI.meta
/Assets/Plugins/OnnxRuntime.meta
/Assets/Plugins/Plugins.zip
/Assets/Plugins/Plugins.zip.meta
/Assets/Plugins/SDAudio3D.meta
/Assets/Plugins/SpeechRecognitionSystem.meta
/Assets/Plugins/BaiduAI
/Assets/Shader/TerrainToolsSamples
/Assets/Scripts/Editor/TerrainTools
/Assets/Scripts/Editor/TerrainTools.meta
/Assets/Shader/TerrainToolsSamples.meta
/Assets/Scenes/MilitaryBaseExterior
/Assets/Scenes/MilitaryBaseExterior.meta
/Assets/Scenes/Environment_Pond.meta
/Assets/Scenes/Environment_Pond
/Assets/UTS_PRO.meta
/Assets/UTS_PRO
/Assets/GleyPlugins
/Assets/Standard Assets
/Assets/GleyPlugins.meta
/Assets/Scripts/Scene/Tranffic.meta
/Assets/Standard Assets.meta
/Assets/TestSamples/Vehicle
/Assets/Scripts/Scene/Tranffic
/Assets/ArtAssets/Scene/EasyRoads3D.meta
/Assets/ArtAssets/Scene/EasyRoads3D
/Assets/NatureManufacture Assets
/Assets/ETS
/Assets/ETS.meta
/Assets/NatureManufacture Assets.meta
/Assets/TestSamples/Vehicle.meta
/Assets/TestSamples/Vehicle
/Assets/ArtAssets/Material/effect/Arrow.mat.meta
/Assets/ArtAssets/Material/effect/Arrow.mat
/Assets/AssetStoreOriginals
/Assets/AssetStoreOriginals.meta
/Assets/TestSamples/AssetStoreOriginals
/Assets/TestSamples/AssetStoreOriginals.meta
/Assets/TestSamples/NatureManufacture Assets.meta
/Assets/TestSamples/ETS
/Assets/TestSamples/GleyPlugins
/Assets/TestSamples/NatureManufacture Assets
/Assets/TestSamples/Decal_Tex.meta
/Assets/TestSamples/ETS.meta
/Assets/TestSamples/GleyPlugins.meta
/Assets/AssetStoreOriginals.zip
/Assets/AssetStoreOriginals.zip.meta
/Assets/ArtAssets/Scene/Tranffic/Buildings
/Assets/ArtAssets/Scene/Tranffic/Prefabs
/Assets/ArtAssets/Scene/Tranffic/Prefabs.meta
/Pack
/Assets/TestSamples/HairSamples.meta
/Assets/StreamingAssets
/Assets/SettingsAssetBuild.meta
/Assets/SettingsAssetBuild
/AssetBundles
/Assets/.../update.json
/Assets/StreamingAssets/build_info
/Assets/StreamingAssets/build_info.meta
/Assets/Scripts/Test/AudioRecordBehaviour.cs.meta
/Assets/Scripts/Test/AudioRecordBehaviour.cs
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