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ClickHouse-Build/ujson4c

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README
BSD-3-Clause

ujson4c

A more user friendly layer for decoding JSON in C/C++ based on the ultra fast UltraJSON library

Usage

Copy all of the files from /src and /3rdparty into a folder of choice in your own project. #include ujdecode.h read more about the API in ujdecode.h

Example:

UJObject obj;
void *state;
const char input[] = "{\"name\": \"John Doe\", \"age\": 31, \"number\": 1337.37, \"address\": { \"city\": \"Uppsala\", \"population\": 9223372036854775807 } }";
size_t cbInput = sizeof(input) - 1;

const wchar_t *personKeys[] = { L"name", L"age", L"number", L"address"};
UJObject oName, oAge, oNumber, oAddress;

obj = UJDecode(input, cbInput, NULL, &state);

if (UJObjectUnpack(obj, 4, "SNNO", personKeys, &oName, &oAge, &oNumber, &oAddress) == 4)
{
    const wchar_t *addressKeys[] = { L"city", L"population" };
    UJObject oCity, oPopulation;

    const wchar_t *name = UJReadString(oName, NULL);
    int age = UJNumericInt(oAge);
    double number = UJNumericFloat(oNumber);

    if (UJObjectUnpack(oAddress, 2, "SN", addressKeys, &oCity, &oPopulation) == 2)
    {
        const wchar_t *city;
        long long population;
        city = UJReadString(oCity, NULL);
        population = UJNumericLongLong(oPopulation);
    }
}

UJFree(state);
ujson4c decoder helper 1.0 Developed by ESN, an Electronic Arts Inc. studio. Copyright (c) 2013, Electronic Arts Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of ESN, Electronic Arts Inc. nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS INC. BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Uses UltraJSON library: Copyright (c) 2013, Electronic Arts Inc. All rights reserved. www.github.com/esnme/ultrajson

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