1 Star 1 Fork 0

LunaWang/FightingRPG

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
该仓库未声明开源许可证文件(LICENSE),使用请关注具体项目描述及其代码上游依赖。
克隆/下载
FantacyRPG_U5.44.CSharp.csproj 25.22 KB
一键复制 编辑 原始数据 按行查看 历史
LunaWang 提交于 2018-01-24 15:08 . 2018.01.24First
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{8BA8746C-A9BF-291E-7869-5AFE07FD85FB}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>Assembly-CSharp</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
<UnityVersion>5.4.4f1</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_4;UNITY_5_4;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_4;UNITY_5_4;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="Boo.Lang" />
<Reference Include="UnityScript.Lang" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Common">
<HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Common.dll</HintPath>
</Reference>
<Reference Include="ArtScriptsLib">
<HintPath>Assets\Art\zhicaizhijian\ArtScriptsLib.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Art\Shader\UVMoveAnimation.cs" />
<Compile Include="Assets\Art\Shader\UVTileAnimation.cs" />
<Compile Include="Assets\Art\T4MOBJ\T4M\Scripts\T4MBillBObjSC.cs" />
<Compile Include="Assets\Art\T4MOBJ\T4M\Scripts\T4MLodObjSC.cs" />
<Compile Include="Assets\Art\T4MOBJ\T4M\Scripts\T4MObjSC.cs" />
<Compile Include="Assets\Art\T4MOBJ\T4M\Scripts\T4MPartSC.cs" />
<Compile Include="Assets\Art\T4MOBJ\T4M\Scripts\T4MPlantObjSC.cs" />
<Compile Include="Assets\Art\[Old Effect]\Model\BRDF\BRDFLookupTexture.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Components\EasyTouchTrigger.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Components\QuickBase.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Components\QuickDrag.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Components\QuickEnterOverExist.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Components\QuickLongTap.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Components\QuickPinch.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Components\QuickSwipe.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Components\QuickTap.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Components\QuickTouch.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Components\QuickTwist.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Engine\BaseFinger.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Engine\ECamera.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Engine\EasyTouch.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Engine\EasyTouchInput.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Engine\Finger.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Engine\Gesture.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouch\Plugins\Engine\TwoFingerGesture.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouchControls\Component\ETCSetDirectActionTransform.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouchControls\Plugins\ComponentExtensions.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouchControls\Plugins\ETCArea.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouchControls\Plugins\ETCAxis.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouchControls\Plugins\ETCBase.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouchControls\Plugins\ETCButton.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouchControls\Plugins\ETCDPad.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouchControls\Plugins\ETCInput.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouchControls\Plugins\ETCJoystick.cs" />
<Compile Include="Assets\EasyTouchBundle\EasyTouchControls\Plugins\ETCTouchPad.cs" />
<Compile Include="Assets\TestD.cs" />
<Compile Include="Assets\TouchMovePanel.cs" />
<Compile Include="Assets\UI392\Scripts\BaseDialogExtern.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\HUDRoot.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\InventorySystem\Game\EquipItems.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\InventorySystem\Game\EquipRandomItem.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\InventorySystem\Game\UICursor.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\InventorySystem\Game\UIEquipmentSlot.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\InventorySystem\Game\UIItemSlot.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\InventorySystem\Game\UIItemStorage.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\InventorySystem\Game\UIStorageSlot.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\InventorySystem\System\InvAttachmentPoint.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\InventorySystem\System\InvBaseItem.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\InventorySystem\System\InvDatabase.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\InventorySystem\System\InvEquipment.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\InventorySystem\System\InvGameItem.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\InventorySystem\System\InvStat.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\ChatInput.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\DownloadTexture.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\EnvelopContent.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\ExampleDragDropItem.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\ExampleDragDropSurface.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\LagPosition.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\LagRotation.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\LoadLevelOnClick.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\LookAtTarget.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\OpenURLOnClick.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\PanWithMouse.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\PlayIdleAnimations.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\SetColorPickerColor.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\Spin.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\SpinWithMouse.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\Tutorial5.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\UISliderColors.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\WindowAutoYaw.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\Other\WindowDragTilt.cs" />
<Compile Include="Assets\UI392\Scripts\Examples\UIFollowTarget.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\LanguageSelection.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\TypewriterEffect.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIButton.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIButtonActivate.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIButtonColor.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIButtonKeys.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIButtonMessage.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIButtonOffset.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIButtonRotation.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIButtonScale.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UICenterOnChild.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UICenterOnClick.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIDragCamera.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIDragDropContainer.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIDragDropItem.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIDragDropRoot.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIDragObject.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIDragResize.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIDragScrollView.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIDraggableCamera.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIEventTrigger.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIForwardEvents.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIGrid.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIImageButton.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIKeyBinding.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIKeyNavigation.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIPlayAnimation.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIPlaySound.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIPopupList.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIProgressBar.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UISavedOption.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIScrollBar.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIScrollView.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIShowControlScheme.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UISlider.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UISoundVolume.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UITable.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIToggle.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIToggledComponents.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIToggledObjects.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIWidgetContainer.cs" />
<Compile Include="Assets\UI392\Scripts\Interaction\UIWrapContent.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\ActiveAnimation.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\AnimationOrTween.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\BMFont.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\BMGlyph.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\BMSymbol.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\BetterList.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\ByteReader.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\EventDelegate.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\Localization.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\NGUIDebug.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\NGUIMath.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\NGUIText.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\NGUITools.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\PropertyBinding.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\PropertyReference.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\RealTime.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\SpringPanel.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\UIBasicSprite.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\UIDrawCall.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\UIEventListener.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\UIGeometry.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\UIRect.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\UISnapshotPoint.cs" />
<Compile Include="Assets\UI392\Scripts\Internal\UIWidget.cs" />
<Compile Include="Assets\UI392\Scripts\RM.cs" />
<Compile Include="Assets\UI392\Scripts\Table\UTable.cs" />
<Compile Include="Assets\UI392\Scripts\Table\UTableColumn.cs" />
<Compile Include="Assets\UI392\Scripts\Table\UTableHeader.cs" />
<Compile Include="Assets\UI392\Scripts\Table\UTableRow.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\AnimatedAlpha.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\AnimatedColor.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\AnimatedWidget.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\SpringPosition.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\TweenAlpha.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\TweenColor.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\TweenFOV.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\TweenFillAmount.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\TweenHeight.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\TweenOrthoSize.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\TweenPosition.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\TweenRotation.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\TweenScale.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\TweenTransform.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\TweenVolume.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\TweenWidth.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\UIPlayTween.cs" />
<Compile Include="Assets\UI392\Scripts\Tweening\UITweener.cs" />
<Compile Include="Assets\UI392\Scripts\UEventListener.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UI2DSprite.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UI2DSpriteAnimation.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UIAnchor.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UIAtlas.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UICamera.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UIColorPicker.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UIFont.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UIInput.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UIInputOnGUI.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UILabel.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UILocalize.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UIOrthoCamera.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UIPanel.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UIRoot.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UISprite.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UISpriteAnimation.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UISpriteData.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UIStretch.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UITextList.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UITexture.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UITooltip.cs" />
<Compile Include="Assets\UI392\Scripts\UI\UIViewport.cs" />
<Compile Include="Assets\_Scripts\Common\AppConst.cs" />
<Compile Include="Assets\_Scripts\Common\ConfigReaderEx.cs" />
<Compile Include="Assets\_Scripts\Common\CoroutineMgr.cs" />
<Compile Include="Assets\_Scripts\Common\OPoolManager.cs" />
<Compile Include="Assets\_Scripts\Common\ResMgr.cs" />
<Compile Include="Assets\_Scripts\Common\Singleton.cs" />
<Compile Include="Assets\_Scripts\Common\TimeLine.cs" />
<Compile Include="Assets\_Scripts\Common\TimeMgr.cs" />
<Compile Include="Assets\_Scripts\Common\UnityExtern.cs" />
<Compile Include="Assets\_Scripts\FSM\FSMBase.cs" />
<Compile Include="Assets\_Scripts\FSM\FSMConfigReader.cs" />
<Compile Include="Assets\_Scripts\FSM\FSMTrigger.cs" />
<Compile Include="Assets\_Scripts\FSM\State.cs" />
<Compile Include="Assets\_Scripts\GameMain.cs" />
<Compile Include="Assets\_Scripts\GameMgr.cs" />
<Compile Include="Assets\_Scripts\Role\Actor.cs" />
<Compile Include="Assets\_Scripts\Role\DAttr.cs" />
<Compile Include="Assets\_Scripts\Role\NPC.cs" />
<Compile Include="Assets\_Scripts\Role\Role.cs" />
<Compile Include="Assets\_Scripts\Role\RoleMgr.cs" />
<Compile Include="Assets\_Scripts\Scene\BattleScene.cs" />
<Compile Include="Assets\_Scripts\Scene\CScene.cs" />
<Compile Include="Assets\_Scripts\Scene\CityScene.cs" />
<Compile Include="Assets\_Scripts\Scene\LoadScene.cs" />
<Compile Include="Assets\_Scripts\Scene\LoginScene.cs" />
<Compile Include="Assets\_Scripts\Scene\MapDataTool.cs" />
<Compile Include="Assets\_Scripts\Scene\SceneMgr.cs" />
<Compile Include="Assets\_Scripts\Scene\ScenePointType.cs" />
<Compile Include="Assets\_Scripts\Skill\ActorSkillMgr.cs" />
<Compile Include="Assets\_Scripts\Skill\CastSkillAssist.cs" />
<Compile Include="Assets\_Scripts\Skill\DemageMgr.cs" />
<Compile Include="Assets\_Scripts\Skill\SkillCD.cs" />
<Compile Include="Assets\_Scripts\Skill\SkillLogic\SkillLogicBase.cs" />
<Compile Include="Assets\_Scripts\Skill\SkillLogic\SkillNormalAttack.cs" />
<Compile Include="Assets\_Scripts\Skill\SkillLogic\SkillSampleAOE.cs" />
<Compile Include="Assets\_Scripts\Skill\SkillLogic\SkillSampleFireBall.cs" />
<Compile Include="Assets\_Scripts\Skill\SkillObj\CalcObject.cs" />
<Compile Include="Assets\_Scripts\Skill\SkillObj\DuringCalcObject.cs" />
<Compile Include="Assets\_Scripts\Skill\SkillObj\FlyObject.cs" />
<Compile Include="Assets\_Scripts\Test.cs" />
<Compile Include="Assets\_Scripts\UI\DialogPanel.cs" />
<Compile Include="Assets\_Scripts\UI\LoadingPanel.cs" />
<Compile Include="Assets\_Scripts\UI\LoginPanel.cs" />
<Compile Include="Assets\_Scripts\UI\TipPanel.cs" />
<Compile Include="Assets\_Scripts\UIManager.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\Art\Shader\Alpha-Diffuse.shader" />
<None Include="Assets\Art\Shader\Alpha-Diffuse_Cull.shader" />
<None Include="Assets\Art\Shader\Alpha-VertexLit.shader" />
<None Include="Assets\Art\Shader\FXMaker_Mask Additive Tint.shader" />
<None Include="Assets\Art\Shader\FXMaker_Mask Alpha Blended Tint.shader" />
<None Include="Assets\Art\Shader\MADFINGER-blinking-god-rays.shader" />
<None Include="Assets\Art\Shader\MADFINGER-god-rays.shader" />
<None Include="Assets\Art\Shader\Mobile-Particle-Add.shader" />
<None Include="Assets\Art\Shader\Particle Add.shader" />
<None Include="Assets\Art\Shader\Particle Alpha Blend.shader" />
<None Include="Assets\Art\Shader\SpecularRim.shader" />
<None Include="Assets\Art\Shader\Transparent-Gray.shader" />
<None Include="Assets\Art\T4MOBJ\T4M\Shaders\ShaderModel2\Diffuse\T4M 4 Textures.shader" />
<None Include="Assets\Art\T4MOBJ\T4M\Shaders\ShaderModel2\Unified\T4M 4 TexturesUnified.shader" />
<None Include="Assets\Art\[Old Effect]\Model\BRDF\SimpleTexture.shader" />
<None Include="Assets\Art\[Old Effect]\Model\Blob-Shadow\Fx\Add_Layer.shader" />
<None Include="Assets\Art\[Old Effect]\Model\Blob-Shadow\Fx\ProjectorMultiply2.shader" />
<None Include="Assets\Art\[Old Effect]\ToolResources\EffectShader\FXMaker_Mask Additive Tint.shader" />
<None Include="Assets\Art\_UITexture1\005-number combo\number_font.fnt" />
<None Include="Assets\Art\zhicaizhijian\Shader\MyMobile Diffuse DFace.shader" />
<None Include="Assets\Art\zhicaizhijian\Shader\MyMobile Particle ParticleAdd.shader" />
<None Include="Assets\Art\zhicaizhijian\Shader\MyMobile Particle ParticleBlend.shader" />
<None Include="Assets\Art\zhicaizhijian\Shader\MyMobile UV Sine_Add.shader" />
<None Include="Assets\EasyTouchBundle\Readme.txt" />
<None Include="Assets\Resources\Config\Enemy1AI.txt" />
<None Include="Assets\Resources\Config\MapPointTable__1.txt" />
<None Include="Assets\Resources\Config\PlayerState.txt" />
<None Include="Assets\Resources\Config\新建文本文档.txt" />
<None Include="Assets\StreamingAssets\Resconfig.txt" />
<None Include="Assets\UI392\Resources\Localization.txt" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
</Project>
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
C#
1
https://gitee.com/ALuaWang/FightingRPG.git
git@gitee.com:ALuaWang/FightingRPG.git
ALuaWang
FightingRPG
FightingRPG
master

搜索帮助