1 Star 0 Fork 1

子非鱼/meteor_original_ios

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
UnityEngine.UI.csproj 75.93 KB
一键复制 编辑 原始数据 按行查看 历史
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{BA355BDC-D9AC-4DF0-CBE7-0822160BAB0E}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>UnityEngine.UI.dll</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<TargetFrameworkProfile></TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
<UnityVersion>2020.1.0f1</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion>6</LangVersion>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>DEBUG;TRACE;UNITY_2020_1_0;UNITY_2020_1;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;BUILD_PC;RAVEN_COMPILED;PACKAGE_PHYSICS;PACKAGE_PHYSICS2D;PACKAGE_TILEMAP;PACKAGE_ANIMATION;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;UNITY_2020_1_0;UNITY_2020_1;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;BUILD_PC;RAVEN_COMPILED;PACKAGE_PHYSICS;PACKAGE_PHYSICS2D;PACKAGE_TILEMAP;PACKAGE_ANIMATION;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.6-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.6-api\System.dll</HintPath>
</Reference>
<Reference Include="System.XML">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.6-api\System.XML.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.6-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.6-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.6-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.6-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.AIModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.ARModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.AccessibilityModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.AnimationModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.AssetBundleModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.AudioModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.ClothModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.ClusterInputModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.CoreModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.CrashReportingModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.DSPGraphModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.DirectorModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.GameCenterModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.GridModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.HotReloadModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.IMGUIModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.ImageConversionModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.InputModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.InputLegacyModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.LocalizationModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.PhysicsModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.Physics2DModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.ProfilerModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.StreamingModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.SubstanceModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.SubsystemsModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.TLSModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.TerrainModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.TextCoreModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.TextRenderingModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.TilemapModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UIModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UIElementsModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UIElementsNativeModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UNETModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UmbraModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UnityConnectModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.VFXModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.VRModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.VehiclesModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.VideoModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.VirtualTexturingModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.WindModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEngine/UnityEngine.XRModule">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="Managed/UnityEditor">
<HintPath>D:\Unity20201f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>D:/Unity20201f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:/Unity20201f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/2015/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="I18N.CJK">
<HintPath>Assets/I18N.CJK.dll</HintPath>
</Reference>
<Reference Include="I18N">
<HintPath>Assets/I18N.dll</HintPath>
</Reference>
<Reference Include="I18N.MidEast">
<HintPath>Assets/I18N.MidEast.dll</HintPath>
</Reference>
<Reference Include="I18N.Other">
<HintPath>Assets/I18N.Other.dll</HintPath>
</Reference>
<Reference Include="I18N.Rare">
<HintPath>Assets/I18N.Rare.dll</HintPath>
</Reference>
<Reference Include="I18N.West">
<HintPath>Assets/I18N.West.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>Assets/Plugins/ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="Ionic.Zip">
<HintPath>Assets/Plugins/Ionic.Zip.dll</HintPath>
</Reference>
<Reference Include="BytesHelper">
<HintPath>Assets/Plugins/Slua_Managed/BytesHelper.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>Assets/ThirdParty/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTween43">
<HintPath>Assets/ThirdParty/DOTween/DOTween43.dll</HintPath>
</Reference>
<Reference Include="DOTween50">
<HintPath>Assets/ThirdParty/DOTween/DOTween50.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing">
<HintPath>D:/WorkPath/meteor_original_android/Library/PackageCache/com.unity.purchasing@2.0.6/UnityEngine.Purchasing.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\System.Data.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Unity20201f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Layout\CanvasScaler.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\IMaskable.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Utility\VertexHelper.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\SetPropertyUtility.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\MoveDirection.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\FontUpdateTracker.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\InputModules\BaseInputModule.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Text.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Scrollbar.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\VertexModifiers\PositionAsUV1.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\InputModules\TouchInputModule.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Image.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Layout\GridLayoutGroup.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Utility\ObjectPool.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Layout\ContentSizeFitter.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\ColorBlock.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Layout\LayoutElement.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\Raycasters\PhysicsRaycaster.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\RaycasterManager.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\EventTriggerType.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Layout\AspectRatioFitter.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\RectMask2D.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Layout\LayoutUtility.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\MaterialModifiers\IMaterialModifier.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\EventData\AxisEventData.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\VertexModifiers\IMeshModifier.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Layout\ILayoutElement.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Mask.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\Raycasters\BaseRaycaster.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\VertexModifiers\Shadow.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\FontData.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Graphic.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\CanvasUpdateRegistry.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\AnimationTriggers.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\InputModules\PointerInputModule.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\EventData\BaseEventData.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Selectable.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\MaskableGraphic.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Layout\HorizontalOrVerticalLayoutGroup.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Culling\ClipperRegistry.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\MaskUtilities.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\ScrollRect.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\StencilMaterial.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Button.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Layout\LayoutRebuilder.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\RawImage.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\SpriteState.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Animation\CoroutineTween.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Layout\VerticalLayoutGroup.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Utility\ListPool.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Navigation.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\VertexModifiers\BaseMeshEffect.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\InputField.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Layout\HorizontalLayoutGroup.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\Raycasters\Physics2DRaycaster.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Layout\LayoutGroup.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Culling\Clipping.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\MultipleDisplayUtilities.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\GraphicRegistry.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Utility\ReflectionMethodsCache.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\GraphicRaycaster.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\UIBehaviour.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Culling\IClipRegion.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\Properties\AssemblyInfo.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Misc.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\EventData\PointerEventData.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\RaycastResult.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\IMask.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\GraphicRebuildTracker.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\EventInterfaces.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\IGraphicEnabledDisabled.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\InputModules\BaseInput.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\VertexModifiers\Outline.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\EventTrigger.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\DefaultControls.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Culling\RectangularVertexClipper.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Dropdown.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\EventHandle.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Toggle.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\SpecializedCollections\IndexedSet.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\Slider.cs" />
<Compile Include="Packages\com.unity.ugui\Runtime\UI\Core\ToggleGroup.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\Meteor\Shader\BossShader.shader" />
<None Include="Assets\Meteor\Shader\Resources\Alpha-Diffuse.shader" />
<None Include="Assets\Meteor\Shader\Resources\AlphaTexture.shader" />
<None Include="Assets\Meteor\Shader\Resources\AlphaTextureDB.shader" />
<None Include="Assets\Meteor\Shader\Resources\CartoonXRay.shader" />
<None Include="Assets\Meteor\Shader\Resources\DDiffuse.shader" />
<None Include="Assets\Meteor\Shader\Resources\DDiffuse2Pass.shader" />
<None Include="Assets\Meteor\Shader\Resources\GrayscaleEffect.shader" />
<None Include="Assets\Meteor\Shader\Resources\Item00.shader" />
<None Include="Assets\Meteor\Shader\Resources\Item01.shader" />
<None Include="Assets\Meteor\Shader\Resources\MainPlayer.shader" />
<None Include="Assets\Meteor\Shader\Resources\MeshDeform.shader" />
<None Include="Assets\Meteor\Shader\Resources\MeshDeform2.shader" />
<None Include="Assets\Meteor\Shader\Resources\MeteorBlend4.shader" />
<None Include="Assets\Meteor\Shader\Resources\MeteorUnitS.shader" />
<None Include="Assets\Meteor\Shader\Resources\MeteorVertexL.shader" />
<None Include="Assets\Meteor\Shader\Resources\Mobile-Diffuse.shader" />
<None Include="Assets\Meteor\Shader\Resources\Mobile-Particle-Add.shader" />
<None Include="Assets\Meteor\Shader\Resources\Mobile-Particle-Alpha.shader" />
<None Include="Assets\Meteor\Shader\Resources\Mobile-Particle-Multiply.shader" />
<None Include="Assets\Meteor\Shader\Resources\OneOne-s.shader" />
<None Include="Assets\Meteor\Shader\Resources\OverColor.shader" />
<None Include="Assets\Meteor\Shader\Resources\Shadow.shader" />
<None Include="Assets\Meteor\Shader\Resources\TextureColorKey.shader" />
<None Include="Assets\Meteor\Shader\Resources\TextureColorKey2.shader" />
<None Include="Assets\Meteor\Shader\Resources\TextureMask.shader" />
<None Include="Assets\Meteor\Shader\Resources\TextureMask2.shader" />
<None Include="Assets\Meteor\Shader\Resources\TextureMask3.shader" />
<None Include="Assets\Meteor\Shader\Resources\TextureMaskAlpha.shader" />
<None Include="Assets\Meteor\Shader\Resources\TextureYing.shader" />
<None Include="Assets\Meteor\Shader\Resources\Unlit-Alpha.shader" />
<None Include="Assets\Meteor\Shader\Resources\Unlit-Color.shader" />
<None Include="Assets\Meteor\Shader\Resources\Unlit-Normal.shader" />
<None Include="Assets\Meteor\Shader\Resources\UnlitAdditive.shader" />
<None Include="Assets\Meteor\Shader\Resources\UnlitAdditiveZWrite.shader" />
<None Include="Assets\Meteor\Shader\Resources\UnlitAlphaColor.shader" />
<None Include="Assets\Meteor\Shader\Resources\UnlitDoubleSide.shader" />
<None Include="Assets\Meteor\Shader\Resources\UnlitTextureTwo.shader" />
<None Include="Assets\Meteor\Shader\Resources\UnlitUV.shader" />
<None Include="Assets\Meteor\Shader\Resources\WeaponTextureMask.shader" />
<None Include="Assets\Meteor\Shader\Resources\skyboxadd.shader" />
<None Include="Assets\Meteor\TrueSync\link.xml" />
<None Include="Assets\Meteor\mod\readme.txt" />
<None Include="Assets\Plugins\Android\AndroidManifest.xml" />
<None Include="Assets\Plugins\Android\res\layout\activity_main2.xml" />
<None Include="Assets\Plugins\Android\res\layout\activity_main3.xml" />
<None Include="Assets\Plugins\Android\res\values\strings.xml" />
<None Include="Assets\Resource\Script\Resources\Main.txt" />
<None Include="Assets\Resource\Script\Resources\MsgTable.txt" />
<None Include="Assets\Resource\Script\Resources\blade.txt" />
<None Include="Assets\Resource\Script\Resources\dagger.txt" />
<None Include="Assets\Resource\Script\Resources\guard.txt" />
<None Include="Assets\Resource\Script\Resources\hammer.txt" />
<None Include="Assets\Resource\Script\Resources\katana.txt" />
<None Include="Assets\Resource\Script\Resources\lance.txt" />
<None Include="Assets\Resource\Script\Resources\localPlayer.txt" />
<None Include="Assets\Resource\Script\Resources\npc01_01.txt" />
<None Include="Assets\Resource\Script\Resources\npc01_02.txt" />
<None Include="Assets\Resource\Script\Resources\npc01_03.txt" />
<None Include="Assets\Resource\Script\Resources\npc02_01.txt" />
<None Include="Assets\Resource\Script\Resources\npc03_01.txt" />
<None Include="Assets\Resource\Script\Resources\npc03_02.txt" />
<None Include="Assets\Resource\Script\Resources\npc03_03.txt" />
<None Include="Assets\Resource\Script\Resources\npc03_04.txt" />
<None Include="Assets\Resource\Script\Resources\npc03_05.txt" />
<None Include="Assets\Resource\Script\Resources\npc03_06.txt" />
<None Include="Assets\Resource\Script\Resources\npc04_01.txt" />
<None Include="Assets\Resource\Script\Resources\npc04_02.txt" />
<None Include="Assets\Resource\Script\Resources\npc04_03.txt" />
<None Include="Assets\Resource\Script\Resources\npc04_04.txt" />
<None Include="Assets\Resource\Script\Resources\npc04_05.txt" />
<None Include="Assets\Resource\Script\Resources\npc04_06.txt" />
<None Include="Assets\Resource\Script\Resources\npc04_07.txt" />
<None Include="Assets\Resource\Script\Resources\npc05_01.txt" />
<None Include="Assets\Resource\Script\Resources\npc05_02.txt" />
<None Include="Assets\Resource\Script\Resources\npc05_03.txt" />
<None Include="Assets\Resource\Script\Resources\npc05_04.txt" />
<None Include="Assets\Resource\Script\Resources\npc05_05.txt" />
<None Include="Assets\Resource\Script\Resources\npc05_06.txt" />
<None Include="Assets\Resource\Script\Resources\npc05_07.txt" />
<None Include="Assets\Resource\Script\Resources\npc05_08.txt" />
<None Include="Assets\Resource\Script\Resources\npc05_09.txt" />
<None Include="Assets\Resource\Script\Resources\npc09_01.txt" />
<None Include="Assets\Resource\Script\Resources\npc09_02.txt" />
<None Include="Assets\Resource\Script\Resources\npc1000_1.txt" />
<None Include="Assets\Resource\Script\Resources\npc1000_2.txt" />
<None Include="Assets\Resource\Script\Resources\npc1000_3.txt" />
<None Include="Assets\Resource\Script\Resources\npc1000_4.txt" />
<None Include="Assets\Resource\Script\Resources\npc1000_5.txt" />
<None Include="Assets\Resource\Script\Resources\npc1000_6.txt" />
<None Include="Assets\Resource\Script\Resources\npc1000_7.txt" />
<None Include="Assets\Resource\Script\Resources\npc10_01.txt" />
<None Include="Assets\Resource\Script\Resources\npc10_02.txt" />
<None Include="Assets\Resource\Script\Resources\npc10_03.txt" />
<None Include="Assets\Resource\Script\Resources\npc10_04.txt" />
<None Include="Assets\Resource\Script\Resources\npc10_05.txt" />
<None Include="Assets\Resource\Script\Resources\npc13_01.txt" />
<None Include="Assets\Resource\Script\Resources\npc13_02.txt" />
<None Include="Assets\Resource\Script\Resources\npc13_03.txt" />
<None Include="Assets\Resource\Script\Resources\npc13_04.txt" />
<None Include="Assets\Resource\Script\Resources\npc13_05.txt" />
<None Include="Assets\Resource\Script\Resources\npc13_06.txt" />
<None Include="Assets\Resource\Script\Resources\npc13_07.txt" />
<None Include="Assets\Resource\Script\Resources\npc13_08.txt" />
<None Include="Assets\Resource\Script\Resources\npc14_01.txt" />
<None Include="Assets\Resource\Script\Resources\npc14_02.txt" />
<None Include="Assets\Resource\Script\Resources\npc15_01.txt" />
<None Include="Assets\Resource\Script\Resources\npc15_02.txt" />
<None Include="Assets\Resource\Script\Resources\npc15_03.txt" />
<None Include="Assets\Resource\Script\Resources\npc15_04.txt" />
<None Include="Assets\Resource\Script\Resources\npc15_05.txt" />
<None Include="Assets\Resource\Script\Resources\npc15_06.txt" />
<None Include="Assets\Resource\Script\Resources\npc15_07.txt" />
<None Include="Assets\Resource\Script\Resources\npc15_08.txt" />
<None Include="Assets\Resource\Script\Resources\npc23_01.txt" />
<None Include="Assets\Resource\Script\Resources\npc23_02.txt" />
<None Include="Assets\Resource\Script\Resources\npc23_03.txt" />
<None Include="Assets\Resource\Script\Resources\npc23_04.txt" />
<None Include="Assets\Resource\Script\Resources\npc23_05.txt" />
<None Include="Assets\Resource\Script\Resources\npc23_06.txt" />
<None Include="Assets\Resource\Script\Resources\npc23_07.txt" />
<None Include="Assets\Resource\Script\Resources\npc31_01.txt" />
<None Include="Assets\Resource\Script\Resources\npc31_02.txt" />
<None Include="Assets\Resource\Script\Resources\npc31_03.txt" />
<None Include="Assets\Resource\Script\Resources\npc31_04.txt" />
<None Include="Assets\Resource\Script\Resources\npc31_05.txt" />
<None Include="Assets\Resource\Script\Resources\npc31_06.txt" />
<None Include="Assets\Resource\Script\Resources\npc31_07.txt" />
<None Include="Assets\Resource\Script\Resources\npc31_08.txt" />
<None Include="Assets\Resource\Script\Resources\npc31_13.txt" />
<None Include="Assets\Resource\Script\Resources\npcSample.txt" />
<None Include="Assets\Resource\Script\Resources\punch.txt" />
<None Include="Assets\Resource\Script\Resources\samurai.txt" />
<None Include="Assets\Resource\Script\Resources\stinger.txt" />
<None Include="Assets\Resource\Script\Resources\sword.txt" />
<None Include="Assets\Resource\Script\Resources\swordlook.txt" />
<None Include="Assets\Resource\Script\Resources\unguard.txt" />
<None Include="Assets\Resource\Table\Resources\Author.txt" />
<None Include="Assets\Resource\Table\Resources\ChangeLog.txt" />
<None Include="Assets\Resource\Table\Resources\CheatCodeList.txt" />
<None Include="Assets\Resource\Table\Resources\NameBoys.txt" />
<None Include="Assets\Resource\Table\Resources\NameGirls.txt" />
<None Include="Assets\Resource\Version\Resources\meteorFont.fnt" />
<None Include="Assets\Shaders\CustomFog.shader" />
<None Include="Assets\Shaders\DoubleSided.shader" />
<None Include="Assets\Shaders\StaticDoubleSided.shader" />
<None Include="Assets\Shaders\TransparentCutoffDiffuse.shader" />
<None Include="Assets\Shaders\ldaDissolve\MobileDissolveUnlit.shader" />
<None Include="Assets\Shaders\ldaGUITextShader.shader" />
<None Include="Assets\Standard Assets\Effects\GlassRefraction\Shaders\GlassStainedBumpDistort.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\BlendModesOverlay.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\BlurEffectConeTaps.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\CameraMotionBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\CameraMotionBlurDX11.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ChromaticAberrationShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrection3DLut.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionCurves.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionCurvesSimple.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionSelective.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Adaptation.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Apply.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Luminance.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\MinMaxReduction.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ContrastComposite.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ConvertDepth.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\CreaseApply.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\EdgeDetectNormals.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\FisheyeShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\GlobalFog.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\MotionBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\MotionBlurClear.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseAndGrain.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseAndGrainDX11.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseEffectShaderRGB.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseEffectShaderYUV.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\PrepareSunShaftsBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\RadialBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SSAOShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ScreenSpaceAmbientObscurance.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ScreenSpaceRaytrace.cginc" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SepiaToneEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ShowAlphaChannel.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SimpleClear.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SunShaftsComposite.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\TwirlEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\VignettingShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\VortexEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\DLAA.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAA2.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAA3Console.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAAPreset2.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAAPreset3.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\NFAA.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\SSAA.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\Blend.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendForBloom.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendOneOne.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlurAndFlares.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BrightPassFilter.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BrightPassFilter2.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\LensFlareCreate.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MobileBloom.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MobileBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MultiPassHollywoodFlares.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\SeparableBlurPlus.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\VignetteShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\Bokeh34.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfField34.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfFieldDX11.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfFieldScatter.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\SeparableBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\SeparableWeightedBlurDof34.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\TiltShiftHdrLensBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\frag_ao.cginc" />
<None Include="Assets\Standard Assets\Effects\Projectors\Guidelines.txt" />
<None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorLight.shader" />
<None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorMultiply.shader" />
<None Include="Assets\Standard Assets\Effects\TessellationShaders\Shaders\BumpedSpecularDisplacement.shader" />
<None Include="Assets\Standard Assets\Effects\TessellationShaders\Shaders\BumpedSpecularSmooth.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonBasic.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonBasicOutline.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonLit.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonLitOutline.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\EdgeDetectX.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowCompose.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowConeTap.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowEffectDownsample.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\TiltShift.shader" />
<None Include="Assets\StripCode\Debug\Test\Fan2DTest\Fan2DTest.shader" />
<None Include="Assets\StripCode\Debug\Test\Fan2DTest\Fan2DTest_OnlyDrawEdge.shader" />
<None Include="Assets\StripCode\Debug\Test\Fan2DTest\SkillControl.txt" />
<None Include="Assets\ThirdParty\DOTween\DOTween.XML" />
<None Include="Assets\ThirdParty\DOTween\DOTween43.xml" />
<None Include="Assets\ThirdParty\DOTween\DOTween46.xml" />
<None Include="Assets\ThirdParty\DOTween\DOTween50.xml" />
<None Include="Assets\ThirdParty\DOTween\Editor\DOTweenEditor.XML" />
<None Include="Assets\ThirdParty\DOTween\readme.txt" />
<None Include="Assets\ThirdParty\Lightbeam\Documentation\Readme.txt" />
<None Include="Assets\ThirdParty\Lightbeam\Shaders\Lightbeam.shader" />
<None Include="Assets\ThirdParty\Lightbeam\Shaders\Lightbeam_Detail.shader" />
<None Include="Assets\ThirdParty\Lightbeam\Shaders\Lightbeam_Detail_Soft.shader" />
<None Include="Assets\ThirdParty\Lightbeam\Shaders\Lightbeam_Soft.shader" />
<None Include="Assets\ThirdParty\NGUI\Resources\Shaders\Unlit - Transparent Colored.shader" />
<None Include="Assets\ThirdParty\RnM UI 2 for UGUI\Changelog.txt" />
<None Include="Assets\ThirdParty\RnM UI 2 for UGUI\Readme.txt" />
<None Include="Assets\ThirdParty\RnM UI 2 for UGUI\Shaders\Overlay.shader" />
<None Include="Assets\ThirdParty\protobuf-net\Web\TODO.txt" />
<None Include="Assets\link.xml" />
<None Include="Packages\com.unity.2d.sprite\Editor\UI\SpriteEditor\PolygonChangeShapeWindow.uxml" />
<None Include="Packages\com.unity.2d.sprite\Editor\UI\SpriteEditor\SpriteEditor.uss" />
<None Include="Packages\com.unity.2d.sprite\Editor\UI\SpriteEditor\SpriteFrameModuleInspector.uxml" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Layouts\AlertBox.uxml" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Layouts\BaseChangeListElement.uxml" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Layouts\ChangesGroupHeader.uxml" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Layouts\ChangesTabPageView.uxml" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Layouts\ErrorPageView.uxml" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Layouts\HistoryEntryComponent.uxml" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Layouts\HistoryTabPageView.uxml" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Layouts\ListNotice.uxml" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Layouts\MainPageView.uxml" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Layouts\Paginator.uxml" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Layouts\ProgressView.uxml" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Layouts\StartPageView.uxml" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Layouts\TopBar.uxml" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Layouts\main-window.uxml" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\AlertBox.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\BaseChangeListElement.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\BetterTextField.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\ChangesGroupHeader.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\ChangesTabPageView.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\FloatingDialogue.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\FloatingMenu.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\FloatingMenuItem.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\HistoryEntryComponent.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\IconButton.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\IconTextButton.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\ListNotice.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\MainPageView.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\Paginator.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\ProgressView.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\SearchBar.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\StartPageView.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\TabView.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\TextButton.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\ToggleableChangeListElement.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\TopBar.uss" />
<None Include="Packages\com.unity.collab-proxy\Editor\Assets\Styles\styles.uss" />
<None Include="Packages\com.unity.ext.nunit\net35\unity-custom\This is a custom build DONT include.txt" />
<None Include="Packages\com.unity.ext.nunit\net35\unity-custom\nunit.framework.xml" />
<None Include="Packages\com.unity.textmeshpro\Editor Resources\Shaders\TMP_Properties.cginc" />
<None Include="Packages\com.unity.textmeshpro\Editor Resources\Shaders\TMP_SDF Internal SSD.shader" />
<None Include="Packages\com.unity.timeline\Editor\StyleSheets\Extensions\common.uss" />
<None Include="Packages\com.unity.timeline\Editor\StyleSheets\Extensions\dark.uss" />
<None Include="Packages\com.unity.timeline\Editor\StyleSheets\Extensions\light.uss" />
<None Include="Packages\com.unity.timeline\Editor\StyleSheets\res\Timeline_DarkSkin.txt" />
<None Include="Packages\com.unity.timeline\Editor\StyleSheets\res\Timeline_LightSkin.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
</Project>
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
1
https://gitee.com/466477891/meteor_original_ios.git
git@gitee.com:466477891/meteor_original_ios.git
466477891
meteor_original_ios
meteor_original_ios
master

搜索帮助