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var model;
function AppModel(canvas) {
var self = this;
var gl;
var stats = new Stats();
self.statsElement = ko.observable();
self.statsElement.subscribe(function(e) {
e.appendChild(stats.domElement);
});
stats.setMode(1);
self.placementDistance = ko.observable(0.15);
self.isWiggleLines = ko.observable(false);
self.isRenderWireFrame = ko.observable(false);
self.numberOfLines = ko.observable(0);
self.numberOfElements = ko.observable(0);
self.camera = new PCam(canvas.width, canvas.height);
self.linesRenderer;
self.wiggleLines = function() {
var lines = self.linesRenderer.getLines();
var line, point;
for (var i = 0; i < lines.length; i++) {
line = lines[i];
for (var p = 0; p < line.length; p++) {
point = line[p];
point[0] += (Math.random() - 0.5) * 0.01;
point[1] += (Math.random() - 0.5) * 0.01;
}
}
};
self.clearLines = function() {
self.numberOfLines(0);
self.numberOfElements(0);
self.linesRenderer.clearLines();
};
var initGL = function() {
twgl.setAttributePrefix("a_");
gl = twgl.getWebGLContext(canvas, {
antialias:false,
premultipliedAlpha: false,
alpha: false
});
// if the browser has no gl this will all fail and die.
// A more sopisticated program should handle this more gracefully
gl.clearColor(0,0,0,0);
gl.blendEquation(gl.FUNC_ADD);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
gl.enable(gl.BLEND);
// notify WebGL that OES_standard_derivatives will be used in shaders
// required for the wireframe rendering
gl.getExtension("OES_standard_derivatives");
};
self.init = function() {
initGL();
self.linesRenderer = new LinesRenderer(gl, self.camera);
self.isRenderWireFrame.subscribe(self.linesRenderer.setRenderWireframe.bind(self.linesRenderer));
};
var adoptResolutionChanges = function() {
twgl.resizeCanvasToDisplaySize(gl.canvas);
self.camera.setScreenSize(gl.drawingBufferWidth, gl.drawingBufferHeight);
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
};
self.tick = function() {
stats.begin();
adoptResolutionChanges();
gl.clear(gl.COLOR_BUFFER_BIT);
if (self.isWiggleLines()) {
self.wiggleLines();
}
self.linesRenderer.rebuildVertexBuffer();
self.linesRenderer.render(0.42, [0.9,0.1,0.1]);
stats.end();
};
var getWorldPositionFromEvent = function(event) {
return self.camera.getWorldCoordinates(event.offsetX, event.offsetY);
};
var mouseDown = ko.observable(false);
var lastPlacePosition = ko.observable(vec2.create());
var currentMousePosition = ko.observable(vec2.create());
var currentLineInConstruction = ko.observable([]);
ko.computed(function() {
if (mouseDown()) {
var currentMouse = currentMousePosition();
var distance = vec2.distance(lastPlacePosition(), currentMouse);
if (distance >= self.placementDistance()) {
self.numberOfElements(self.numberOfElements() + 1);
currentLineInConstruction().push(currentMouse);
lastPlacePosition(currentMouse);
}
}
}).extend({ rateLimit: 10 });
self.mouseDown = function(m, event) {
mouseDown(true);
var newLine = [];
self.numberOfLines(self.numberOfLines() + 1);
currentLineInConstruction(newLine);
self.linesRenderer.addLine(newLine);
currentMousePosition(getWorldPositionFromEvent(event));
};
self.mouseMove = function(e, event) {
currentMousePosition(getWorldPositionFromEvent(event));
};
self.mouseUp = function(e, event) {
mouseDown(false);
currentMousePosition(getWorldPositionFromEvent(event));
};
};
document.addEventListener("DOMContentLoaded", function(event) {
var getCanvas = function(id) {
var canvas = document.getElementById(id);
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
return canvas;
};
model = new AppModel(getCanvas('the-canvas'));
model.init();
ko.applyBindings(model);
var loop = function() {
model.tick();
requestAnimationFrame(loop);
};
loop();
});
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