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GameDesigner.sln 1.08 KB
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冷月 提交于 2021-06-19 23:03 . 4.6版本

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31205.134
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameDesigner", "GameDesigner.csproj", "{25DEE685-3111-40E0-A9BC-45BC6FD5C61D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{25DEE685-3111-40E0-A9BC-45BC6FD5C61D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{25DEE685-3111-40E0-A9BC-45BC6FD5C61D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{25DEE685-3111-40E0-A9BC-45BC6FD5C61D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{25DEE685-3111-40E0-A9BC-45BC6FD5C61D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E97A621C-6BB4-47D3-9A0B-45632D0F79F0}
EndGlobalSection
EndGlobal
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C#
1
https://gitee.com/yangang2/GameDesigner_1.git
git@gitee.com:yangang2/GameDesigner_1.git
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GameDesigner_1
GameDesigner_1
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