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var Rotation = 0.0;
main();
function main() {
const canvas = document.querySelector('#canvas6');
const gl = canvas.getContext('webgl');
if (!gl) {
alert('加载失败,请更换浏览器');
return;
}
const dshaderProgramInfo = createDLightShaderProgramInfo(gl);
const nshaderProgramInfo = createNormalShaderProgramInfo(gl);
const cube_buffer = Cube_bufferInit(gl, 1.2);
const fun_buffer = Fun_bufferInit(gl, fan_n=45, r=0.4);
const square_buffer = Square_bufferInit(gl, r=0.15);
const star_buffer = Star_bufferInit(gl, R = 0.2);
const triangle_buffer = Triangle_bufferInit(gl, r = 0.2);
const ball_buffer = Ball_bufferInit(gl, 0.9, 5, 1);
var then = 0;
const cubeLocation = [1.0, 1.0, -8.0];
const ballLocation = [-1.0, 0.0, -5.0];
function render(now) {
var packedInfos = [];
//创建正方体
cube_modelmatrixInfo = {
translateAttri: cubeLocation,
rotateSpeed: [1.0, 0.7, 0.8],
};
const cube_matrix = createModelViewMatrix(cube_modelmatrixInfo);
const cube_packedInfo = packInfo(cube_buffer, cube_matrix, dshaderProgramInfo);
packedInfos.push(cube_packedInfo);
//////////
//创建扇形
fun_modelmatrixInfo = {
translateAttri: cubeLocation,
rotateSpeed: [1.8, 1.0, 2.0],
transAfterRot: [0.0, 0.2, 0.0],
};
const fun_matrix = createModelViewMatrix(fun_modelmatrixInfo);
const fun_packedInfo = packInfo(fun_buffer, fun_matrix, nshaderProgramInfo);
packedInfos.push(fun_packedInfo);
//////////
//创建正方形
square_modelmatrixInfo = {
translateAttri: cubeLocation,
rotateSpeed: [0.8, 2.0, 1.6],
transAfterRot: [0.0, 0.6, 0.0],
};
const square_matrix = createModelViewMatrix(square_modelmatrixInfo);
const square_packedInfo = packInfo(square_buffer, square_matrix, nshaderProgramInfo);
packedInfos.push(square_packedInfo);
//////////
//创建五角星
star_modelmatrixInfo = {
translateAttri: cubeLocation,
rotateSpeed: [2.0, 1.2, 1.8],
transAfterRot: [0.0, -0.2, 0.0],
};
const star_matrix = createModelViewMatrix(star_modelmatrixInfo);
const star_packedInfo = packInfo(star_buffer, star_matrix, nshaderProgramInfo);
packedInfos.push(star_packedInfo);
//////////
//创建三角形
triangle_modelmatrixInfo = {
translateAttri: cubeLocation,
rotateSpeed: [1.4, 1.4, 1.4],
transAfterRot: [0.0, -0.6, 0.0],
};
const triangle_matrix = createModelViewMatrix(triangle_modelmatrixInfo);
const triangle_packedInfo = packInfo(triangle_buffer, triangle_matrix, nshaderProgramInfo);
packedInfos.push(triangle_packedInfo);
//////////
//创建球体
ball_modelmatrixInfo = {
translateAttri: ballLocation,
rotateSpeed: [0.7, 0.8, 1.0],
};
const ball_matrix = createModelViewMatrix(ball_modelmatrixInfo);
const ball_packedInfo = packInfo(ball_buffer, ball_matrix, dshaderProgramInfo);
packedInfos.push(ball_packedInfo);
//////////
now *= 0.001;
const deltaTime = now - then;
then = now;
drawScene(gl, packedInfos, deltaTime);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
}
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