1 Star 2 Fork 0

Arthas/BUAA_计算机图形学

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
文件
该仓库未声明开源许可证文件(LICENSE),使用请关注具体项目描述及其代码上游依赖。
克隆/下载
demo5.js 3.47 KB
一键复制 编辑 原始数据 按行查看 历史
Arthas 提交于 2021-12-28 19:31 . add homework6
var Rotation = 0.0;
main();
function main() {
const canvas = document.querySelector('#canvas5');
const gl = canvas.getContext('webgl');
if (!gl) {
alert('加载失败,请更换浏览器');
return;
}
const shaderProgramInfo = createNormalShaderProgramInfo(gl);
const passedcube_buffer = PassedCube_bufferInit(gl);
const fun_buffer = Fun_bufferInit(gl, fan_n=45, r=0.4);
const square_buffer = Square_bufferInit(gl, r=0.15);
const star_buffer = Star_bufferInit(gl, R = 0.2);
const triangle_buffer = Triangle_bufferInit(gl, r = 0.2);
const ball_buffer = Ball_bufferInit(gl, 1, 5, 1);
var then = 0;
const cubeLocation = [1.0, 1.0, -8.0];
const ballLocation = [-1.0, 0.0, -5.0];
function render(now) {
var packedInfos = [];
//创建穿心正方体
passedcube_modelmatrixInfo = {
translateAttri: cubeLocation,
rotateSpeed: [1.0, 0.7, 0.8],
};
const passedcube_matrix = createModelViewMatrix(passedcube_modelmatrixInfo);
const passedcube_packedInfo = packInfo(passedcube_buffer, passedcube_matrix, shaderProgramInfo);
packedInfos.push(passedcube_packedInfo);
//////////
//创建扇形
fun_modelmatrixInfo = {
translateAttri: cubeLocation,
rotateSpeed: [1.8, 1.0, 2.0],
transAfterRot: [0.0, 0.2, 0.0],
};
const fun_matrix = createModelViewMatrix(fun_modelmatrixInfo);
const fun_packedInfo = packInfo(fun_buffer, fun_matrix, shaderProgramInfo);
packedInfos.push(fun_packedInfo);
//////////
//创建正方形
square_modelmatrixInfo = {
translateAttri: cubeLocation,
rotateSpeed: [0.8, 2.0, 1.6],
transAfterRot: [0.0, 0.6, 0.0],
};
const square_matrix = createModelViewMatrix(square_modelmatrixInfo);
const square_packedInfo = packInfo(square_buffer, square_matrix, shaderProgramInfo);
packedInfos.push(square_packedInfo);
//////////
//创建五角星
star_modelmatrixInfo = {
translateAttri: cubeLocation,
rotateSpeed: [2.0, 1.2, 1.8],
transAfterRot: [0.0, -0.2, 0.0],
};
const star_matrix = createModelViewMatrix(star_modelmatrixInfo);
const star_packedInfo = packInfo(star_buffer, star_matrix, shaderProgramInfo);
packedInfos.push(star_packedInfo);
//////////
//创建三角形
triangle_modelmatrixInfo = {
translateAttri: cubeLocation,
rotateSpeed: [1.4, 1.4, 1.4],
transAfterRot: [0.0, -0.6, 0.0],
};
const triangle_matrix = createModelViewMatrix(triangle_modelmatrixInfo);
const triangle_packedInfo = packInfo(triangle_buffer, triangle_matrix, shaderProgramInfo);
packedInfos.push(triangle_packedInfo);
//////////
//创建球体
ball_modelmatrixInfo = {
translateAttri: ballLocation,
rotateSpeed: [0.7, 0.8, 1.0],
};
const ball_matrix = createModelViewMatrix(ball_modelmatrixInfo);
const ball_packedInfo = packInfo(ball_buffer, ball_matrix, shaderProgramInfo);
packedInfos.push(ball_packedInfo);
//////////
now *= 0.001;
const deltaTime = now - then;
then = now;
drawScene(gl, packedInfos, deltaTime);
requestAnimationFrame(render)
}
requestAnimationFrame(render)
}
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
1
https://gitee.com/xu-wenchong/buaa-computer-graphics.git
git@gitee.com:xu-wenchong/buaa-computer-graphics.git
xu-wenchong
buaa-computer-graphics
BUAA_计算机图形学
master

搜索帮助

0d507c66 1850385 C8b1a773 1850385