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同步操作将从 GreenPack/u3dpartile2cocos 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
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import { _decorator, Component, Node, v3, js, ParticleSystem, CurveRange, GradientRange, Color, Gradient, ColorKey, AlphaKey, Burst, Enum, RealCurve, ExtrapolationMode, RealKeyframeValue } from 'cc';
const { ccclass, property ,executeInEditMode} = _decorator;
enum ShapeType {
Box,
Circle,
Cone,
Sphere,
Hemisphere
}
enum EmitFrom {
Base,
Edge,
Shell,
Volume
}
const ArcMode = Enum({
/**
* 随机位置发射。
*/
Random: 0,
/**
* 沿某一方向循环发射,每次循环方向相同。
*/
Loop: 1,
/**
* 循环发射,每次循环方向相反。
*/
PingPong: 2,
});
const ExtrapolationModeMap = {
[0]:ExtrapolationMode.PING_PONG,
[1]:ExtrapolationMode.LOOP,
[2]:ExtrapolationMode.CLAMP
}
@ccclass('U3dParticle2Cocos')
@executeInEditMode
export class U3dParticle2Cocos extends Component {
start() {
}
update(deltaTime: number) {
}
setColor(color:Color, color_json) {
color.r = color_json.r * 255
color.g = color_json.g * 255
color.b = color_json.b * 255
color.a = color_json.a * 255
}
applyTransform(node, json) {
let p = json.m_LocalPosition
node.position = p
node.rotation = json.m_LocalRotation
node.scale = json.m_LocalScale
}
applyRealCurve(curve: RealCurve, json) {
curve.addKeyFrame
curve.preExtrapolation = ExtrapolationModeMap[json.m_PreInfinity]
curve.postExtrapolation = ExtrapolationModeMap[json.m_PostInfinity]
for (let i = 0; i < json.m_Curve.length; i++) {
let c = json.m_Curve[i]
curve.addKeyFrame(c.time, c.value)
let frame = curve.getKeyframeValue(i)
frame.leftTangent = c.inSlope
frame.rightTangent = c.outSlope
// todo 3次插值时的权重设置
}
}
applyCurveRange(curve:CurveRange, json) {
curve.mode = json.minMaxState
switch(curve.mode) {
case CurveRange.Mode.Constant:
curve.constant = json.scalar
break
case CurveRange.Mode.Curve:
curve.spline
this.applyRealCurve(curve.spline, json.maxCurve)
break
case CurveRange.Mode.TwoCurves:
this.applyRealCurve(curve.splineMin, json.minCurve)
this.applyRealCurve(curve.splineMax, json.maxCurve)
break
case CurveRange.Mode.TwoConstants:
curve.constantMin = json.minScalar
curve.constantMax = json.scalar
break
}
}
applyGradient(gradient:Gradient, json) {
gradient.mode = json.m_Mode
let colorKeys = []
let alphaKeys = []
if (json.m_NumColorKeys > 0) {
for (let i = 0; i < json.m_NumColorKeys; i++) {
let key = new ColorKey()
this.setColor(key.color, json["key" + i])
colorKeys.push(key)
}
}
if (json.m_NUmAlphaKeys > 0) {
for (let i = 0; i < json.m_NUmAlphaKeys; i++) {
let key = new AlphaKey()
key.alpha = json["key" + i].a * 255
alphaKeys.push(key)
}
}
gradient.setKeys(colorKeys, alphaKeys)
}
applyGradientRange(gradientRange: GradientRange, json) {
gradientRange.mode = json.minMaxState
switch(gradientRange.mode) {
case GradientRange.Mode.Color:
this.setColor(gradientRange.color, json.maxColor)
break
case GradientRange.Mode.Gradient:
this.applyGradient(gradientRange.gradient, json.maxGradient)
break
case GradientRange.Mode.TwoColors:
this.setColor(gradientRange.colorMin, json.minColor)
this.setColor(gradientRange.colorMax, json.maxColor)
break
case GradientRange.Mode.TwoGradients:
this.applyGradient(gradientRange.gradientMin, json.minGradient)
this.applyGradient(gradientRange.gradientMax, json.maxGradient)
break
}
}
applyShapeArc(m, m_json) {
m.arcMode = m_json.arc.mode
m.arc = m_json.arc.value
if (m.arcMode == ArcMode.Loop || m.arcMode == ArcMode.PingPong) {
m.arcSpread = m_json.arc.spreed
this.applyCurveRange(m.arcSpeed, m_json.arc.speed)
}
}
applyShapeModule(cmp:ParticleSystem, m_json) {
let m = cmp.shapeModule
switch(m_json.type) {
case 5:
m.shapeType = ShapeType.Box
m.emitFrom = EmitFrom.Volume
break
case 15:
m.shapeType = ShapeType.Box
m.emitFrom = EmitFrom.Shell
break
case 16:
m.shapeType = ShapeType.Box
m.emitFrom = EmitFrom.Edge
break
case 10:
m.shapeType = ShapeType.Circle
break
case 4:
m.shapeType = ShapeType.Cone
m.emitFrom = EmitFrom.Base
break
case 8:
m.shapeType = ShapeType.Cone
m.emitFrom = EmitFrom.Volume
break
case 0:
m.shapeType = ShapeType.Sphere
break
case 2:
m.shapeType = ShapeType.Hemisphere
break
}
m.position.set(m_json.m_Position)
m.rotation.set(m_json.m_Rotation)
m.scale.set(m_json.m_Scale)
m.alignToDirection = !!m_json.alignToDirection
m.randomDirectionAmount = m_json.randomDirectionAmount
m.sphericalDirectionAmount = m_json.sphericalDirectionAmount
m.randomPositionAmount = m_json.randomPositionAmount
switch(m.shapeType) {
case ShapeType.Box:
m.boxThickness.set(m_json.boxThickness)
break
case ShapeType.Circle:
m.radius = m_json.radius.value
this.applyShapeArc(m, m_json)
break
case ShapeType.Cone:
m.radius = m_json.radius.value
m.radiusThickness = m_json.radiusThickness
m.angle = m_json.angle
this.applyShapeArc(m, m_json)
m.length = m_json.length
break
case ShapeType.Sphere:
m.radius = m_json.radius.value
m.radiusThickness = m_json.radiusThickness
this.applyShapeArc(m, m_json)
break
case ShapeType.Hemisphere:
m.radius = m_json.radius.value
m.radiusThickness = m_json.radiusThickness
this.applyShapeArc(m, m_json)
break
}
}
applyVelocityOvertimeModule(cmp:ParticleSystem, m_json) {
let m = cmp.velocityOvertimeModule
this.applyCurveRange(m.x, m_json.x)
this.applyCurveRange(m.y, m_json.y)
this.applyCurveRange(m.z, m_json.z)
this.applyCurveRange(m.speedModifier, m_json.speedModifier)
if (m_json.inWorldSpace == 0) {
m.space = 1
} else if (m_json.inWorldSpace == 1) {
m.space = 0
}
}
applyForceOvertimeModule(cmp:ParticleSystem, m_json) {
let m = cmp.forceOvertimeModule
this.applyCurveRange(m.x, m_json.x)
this.applyCurveRange(m.y, m_json.y)
this.applyCurveRange(m.z, m_json.z)
if (m_json.inWorldSpace == 0) {
m.space = 1
} else if (m_json.inWorldSpace == 1) {
m.space = 0
}
}
applySizeOvertimeModule(cmp: ParticleSystem, m_json) {
let m = cmp.sizeOvertimeModule
m.separateAxes = !!m_json.separateAxes
this.applyCurveRange(m.size, m_json.curve)
if (m.separateAxes) {
this.applyCurveRange(m.x, m_json.curve)
this.applyCurveRange(m.y, m_json.y)
this.applyCurveRange(m.z, m_json.z)
}
}
applyRotationOvertimeModule(cmp: ParticleSystem, m_json) {
let m = cmp.rotationOvertimeModule
m.separateAxes = !!m_json.separateAxes
this.applyCurveRange(m.z, m_json.curve)
if (m.separateAxes) {
this.applyCurveRange(m.x, m_json.x)
this.applyCurveRange(m.y, m_json.y)
}
}
applyColorOverLifetimeModule(cmp: ParticleSystem, m_json) {
let m = cmp.colorOverLifetimeModule
this.applyGradientRange(m.color, m_json.gradient)
}
applyTextureAnimationModule(cmp: ParticleSystem, m_json) {
if (m_json.mode != 0) {
console.warn("cocos creator的TextureAnimationModule目前只支持gird模式")
}
let m = cmp.textureAnimationModule
m.numTilesX = m_json.tilesX
m.numTilesY = m_json.tilesY
m.animation = m_json.animationType
this.applyCurveRange(m.frameOverTime, m_json.frameOverTime)
this.applyCurveRange(m.startFrame, m_json.startFrame)
m.cycleCount = m_json.cycles
m.randomRow = m_json.rowMode == 1
if (m_json.rowMode == 0) {
m.rowIndex = m_json.rowIndex
}
if (m_json.rowMode == 2) {
console.warn("u3d粒子系统 textureAnimationModule中的rowMode模式meshIndex cocos creator中没有支持")
}
}
applyLimitVelocityOvertimeModule(cmp: ParticleSystem, m_json) {
let m = cmp.limitVelocityOvertimeModule
if (m_json.inWorldSpace == 0) {
m.space = 1
} else if (m_json.inWorldSpace == 1) {
m.space = 0
}
m.dampen = m_json.dampen
m.separateAxes = !!m_json.separateAxes
if (!m.separateAxes) {
this.applyCurveRange(m.limit, m_json.x)
} else {
this.applyCurveRange(m.limitX, m_json.x)
this.applyCurveRange(m.limitY, m_json.y)
this.applyCurveRange(m.limitZ, m_json.z)
}
}
applyTrailModule(cmp: ParticleSystem, m_json) {
if (m_json.mode != 0) {
console.warn("cocos creator 粒子系统的拖尾目前支持支particles模式")
}
let m = cmp.trailModule
this.applyCurveRange(m.lifeTime, m_json.lifetime)
// m.widthRatio = m_json.ratio
this.applyCurveRange(m.widthRatio, m_json.widthOverTrail)
m.minParticleDistance = m_json.minVertexDistance
this.applyGradientRange(m.colorOverTrail, m_json.colorOverTrail)
this.applyGradientRange(m.colorOvertime, m_json.colorOverLifetime)
m.minParticleDistance = m_json.minVertexDistance
if (m_json.inWorldSpace == 0) {
m.space = 1
} else if (m_json.inWorldSpace == 1) {
m.space = 0
}
m.widthFromParticle = !!m_json.sizeAffectsWidth
m.colorFromParticle = !!m_json.inheritParticleColor
this.applyGradientRange(m.colorOverTrail, m_json.colorOverTrail)
this.applyGradientRange(m.colorOvertime, m_json.colorOverLifetime)
}
// 根据读取的u3d数据设置粒子系统参数
applyParticleSystem(node, json) {
let cmp:ParticleSystem = node.addComponent(ParticleSystem)
cmp.duration = json.lengthInSec
cmp.capacity = json.InitialModule.maxNumParticles
cmp.loop = !!json.looping
cmp.playOnAwake = !!json.playOnAwake
// cmp.simulationSpace
cmp.simulationSpeed = json.simulationSpeed
this.applyCurveRange(cmp.startDelay, json.startDelay)
this.applyCurveRange(cmp.startLifetime, json.InitialModule.startLifetime)
this.applyGradientRange(cmp.startColor, json.InitialModule.startColor)
cmp.scaleSpace = json.scalingMode
cmp.startSize3D = !!json.InitialModule.size3D
this.applyCurveRange(cmp.startSizeX, json.InitialModule.startSize)
if (cmp.startSize3D) {
this.applyCurveRange(cmp.startSizeY, json.InitialModule.startSizeY)
this.applyCurveRange(cmp.startSizeZ, json.InitialModule.startSizeZ)
}
this.applyCurveRange(cmp.startSpeed, json.InitialModule.startSpeed)
cmp.startRotation3D = !!json.InitialModule.rotation3D
if (cmp.startRotation3D) {
this.applyCurveRange(cmp.startRotationX, json.InitialModule.startRotationX)
this.applyCurveRange(cmp.startRotationX, json.InitialModule.startRotationY)
this.applyCurveRange(cmp.startRotationX, json.InitialModule.startRotation)
}
this.applyCurveRange(cmp.gravityModifier, json.InitialModule.gravityModifier)
this.applyCurveRange(cmp.rateOverTime, json.EmissionModule.rateOverTime)
this.applyCurveRange(cmp.rateOverDistance, json.EmissionModule.rateOverDistance)
if (json.EmissionModule.m_BurstCount > 0) {
let bursts = []
for (let i = 0; i < json.EmissionModule.m_BurstCount; i++) {
let json_burst = json.EmissionModule.m_Bursts[i]
let burst = new Burst()
burst.repeatCount = json_burst.cycleCount == 0 ? Infinity : json_burst.cycleCount
this.applyCurveRange(burst.count, json_burst.countCurve)
burst.repeatInterval = json_burst.repeatInterval
burst.time = json_burst.time
bursts.push(burst)
}
cmp.bursts = bursts
}
// 噪声图模块
cmp.noiseModule.enable = !!json.NoiseModule.enabled
if (cmp.noiseModule.enable) {
cmp.noiseModule.octaves = json.NoiseModule.octaves
if (cmp.noiseModule.octaves > 1) {
cmp.noiseModule.octaveScale = json.NoiseModule.octaveScale
cmp.noiseModule.octaveMultiplier = json.NoiseModule.octaveMultiplier
}
cmp.noiseModule.noiseFrequency = json.NoiseModule.frequency
if (json.NoiseModule.strength.minMaxState != 0) {
console.warn("cocos creator粒子系统的noiseModule的strength是一个固定值!")
}
if (json.NoiseModule.strengthY.minMaxState != 0) {
console.warn("cocos creator粒子系统的noiseModule的strength是一个固定值!")
}
if (json.NoiseModule.strengthZ.minMaxState != 0) {
console.warn("cocos creator粒子系统的noiseModule的strength是一个固定值!")
}
cmp.noiseModule.strengthX = json.NoiseModule.strength.scalar
cmp.noiseModule.strengthY = json.NoiseModule.strengthY.scalar
cmp.noiseModule.strengthZ = json.NoiseModule.strengthZ.scalar
}
// 形状模块
cmp.shapeModule.enable = !!json.ShapeModule.enabled
if (cmp.shapeModule.enable) {
this.applyShapeModule(cmp, json.ShapeModule)
}
// console.log("velocityOvertimeModule")
cmp.velocityOvertimeModule.enable = !!json.VelocityModule.enabled
if (cmp.velocityOvertimeModule.enable) {
this.applyVelocityOvertimeModule(cmp, json.VelocityModule)
}
// console.log("forceOvertimeModule")
cmp.forceOvertimeModule.enable = !!json.ForceModule.enabled
if (cmp.forceOvertimeModule.enable) {
this.applyForceOvertimeModule(cmp, json.ForceModule)
}
// console.log("sizeOvertimeModule")
cmp.sizeOvertimeModule.enable = !!json.SizeModule.enabled
if (cmp.sizeOvertimeModule.enable) {
this.applySizeOvertimeModule(cmp, json.SizeModule)
}
// console.log("rotationOvertimeModule")
cmp.rotationOvertimeModule.enable = !!json.RotationModule.enabled
if (cmp.rotationOvertimeModule.enable) {
this.applyRotationOvertimeModule(cmp, json.RotationModule)
}
// console.log("colorOverLifetimeModule")
cmp.colorOverLifetimeModule.enable = !!json.ColorModule.enabled
if (cmp.colorOverLifetimeModule.enable) {
this.applyColorOverLifetimeModule(cmp, json.ColorModule)
}
// console.log("textureAnimationModule")
cmp.textureAnimationModule.enable = !!json.UVModule.enabled
if (cmp.textureAnimationModule.enable) {
this.applyTextureAnimationModule(cmp, json.UVModule)
}
// console.log("limitVelocityOvertimeModule")
cmp.limitVelocityOvertimeModule.enable = !!json.ClampVelocityModule.enabled
if (cmp.limitVelocityOvertimeModule.enable) {
this.applyLimitVelocityOvertimeModule(cmp, json.ClampVelocityModule)
}
// 直接设置enable有问题
if (!!json.TrailModule.enabled) {
cmp.trailModule.onInit(cmp);
}
cmp.trailModule.enable = !!json.TrailModule.enabled
if (!!json.TrailModule.enabled) {
this.applyTrailModule(cmp, json.TrailModule)
}
}
applyParticleSystemRenderer(node, json) {
let cmp:ParticleSystem = node.getComponent(ParticleSystem)
let m = cmp.renderer
m.renderMode = json.m_RenderMode
if (json.m_RenderMode == 5) {
console.warn("cocos creator 暂不支持none模式的renderMode")
}
}
createNode(parent:Node, n, nodesMap) {
console.log("创建节点", n.json.m_Name)
let node = new Node()
node.name = n.json.m_Name
parent.addChild(node)
for(let i = 0; i < n.cmps.length; i++) {
let cmpJson = n.cmps[i]
if (cmpJson.u3dType == "Transform") {
this.applyTransform(node, cmpJson)
} else if (cmpJson.u3dType == "ParticleSystem") {
this.applyParticleSystem(node, cmpJson)
} else if (cmpJson.u3dType == "ParticleSystemRenderer") {
this.applyParticleSystemRenderer(node, cmpJson)
}
}
if (n.children.length > 0) {
for (let i = 0; i < n.children.length; i++) {
let fileID = n.children[i].fileID
let child = nodesMap[fileID]
if (!child) {
console.log("fileID:" + fileID + " child is not exist")
}
this.createNode(node, child, nodesMap)
}
}
}
createPrefab(jsons) {
let nodes = []
let cmps = []
let nodesMap = {}
let cmpsMap = []
// let transforms = {}
jsons.forEach(json => {
if (json.u3dType == "GameObject") {
nodes.push({
json:json,
cmps:[]
})
} else {
cmpsMap[json.fileID] = json
cmps.push(json)
}
});
let root
nodes.forEach(n=>{
for (let i = 0; i < n.json.m_Component.length; i++) {
let cmpID = n.json.m_Component[i].component.fileID
let cmpJson = cmpsMap[cmpID]
n.cmps.push(cmpJson)
if (cmpJson.u3dType == "Transform") {
nodesMap[cmpJson.fileID] = n
n.children = cmpJson.m_Children
if (cmpJson.m_Father.fileID == "id0") {
root = n
}
}
}
})
if (!root) {
console.log(cmps)
console.log("no root")
} else {
console.log("创建预制体", root.json.m_Name)
this.createNode(this.node, root, nodesMap)
}
}
doConvert(files) {
for (let i = 0; i < files.length; i++) {
this.createPrefab(files[i])
}
}
}
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