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The following current pre-made attack methods for monsters are available.
* Methods can be found at the bottom of Server.Library/MonsterObject.cs.
* All methods are virtual so can be overriden.
PoisonTarget(int chanceToPoison, long poisonDuration, PoisonType poison, long poisonTickSpeed = 1000)
LineAttack(int distance, int additionalDelay = 500)
HalfmoonAttack(int delay = 500)
RangeAttack(int minAttackStat, int maxAttackStat, byte rangeAttackTypeNumber = 0, DefenceType type = DefenceType.MACAgility, int additionalDelay = 500)
ArrowAttack(int minAttackStat, int maxAttackStat, DefenceType type = DefenceType.MACAgility, int additionalDelay = 500)
SinglePushAttack(int minAttackStat, int MaxAttackStat, DefenceType type = DefenceType.AC, int delay = 500)
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