代码拉取完成,页面将自动刷新
同步操作将从 zrw_tools/peer-stream 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
"5.1.3";
// Must be kept in sync with JavaScriptKeyCodeToFKey C++ array.
// special keycodes different from KeyboardEvent.keyCode
const SpecialKeyCodes = {
Backspace: 8,
ShiftLeft: 16,
ControlLeft: 17,
AltLeft: 18,
ShiftRight: 253,
ControlRight: 254,
AltRight: 255,
};
// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button
const MouseButton = {
MainButton: 0, // Left button.
AuxiliaryButton: 1, // Wheel button.
SecondaryButton: 2, // Right button.
FourthButton: 3, // Browser Back button.
FifthButton: 4, // Browser Forward button.
};
// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons#value
const MouseButtonsMask = {
1: 0,
2: 2,
4: 1,
8: 3,
16: 4
}
// Must be kept in sync with PixelStreamingProtocol::EToClientMsg C++ enum.
const RECEIVE = {
QualityControlOwnership: 0,
Response: 1,
Command: 2,
FreezeFrame: 3,
UnfreezeFrame: 4,
VideoEncoderAvgQP: 5,
LatencyTest: 6,
InitialSettings: 7,
FileExtension: 8,
FileMimeType: 9,
FileContents: 10,
InputControlOwnership: 12,
Protocol: 255
};
// Must be kept in sync with PixelStreamingProtocol::EToUE4Msg C++ enum.
const SEND = {
/*
* Control Messages. Range = 0..49.
*/
IFrameRequest: 0,
RequestQualityControl: 1,
FpsRequest: 2,
AverageBitrateRequest: 3,
StartStreaming: 4,
StopStreaming: 5,
LatencyTest: 6,
RequestInitialSettings: 7,
/*
* Input Messages. Range = 50..89.
*/
// Generic Input Messages. Range = 50..59.
UIInteraction: 50,
Command: 51,
// Keyboard Input Message. Range = 60..69.
KeyDown: 60,
KeyUp: 61,
KeyPress: 62,
// Mouse Input Messages. Range = 70..79.
MouseEnter: 70,
MouseLeave: 71,
MouseDown: 72,
MouseUp: 73,
MouseMove: 74,
MouseWheel: 75,
// Touch Input Messages. Range = 80..89.
TouchStart: 80,
TouchEnd: 81,
TouchMove: 82,
// Gamepad Input Messages. Range = 90..99
GamepadButtonPressed: 90,
GamepadButtonReleased: 91,
GamepadAnalog: 92,
};
let iceServers = undefined
class PeerStream extends HTMLVideoElement {
constructor() {
super();
window.ps = this;
this.ws = { send() { }, close() { } }; // WebSocket
this.pc = { close() { } }; // RTCPeerConnection
this.setupVideo();
this.registerKeyboardEvents();
this.registerMouseHoverEvents();
this.registerFakeMouseEvents();
document.addEventListener(
"pointerlockchange",
() => {
if (document.pointerLockElement === this) {
this.registerPointerLockEvents();
} else {
this.registerMouseHoverEvents();
}
},
false
);
this.addEventListener("loadeddata", (e) => {
this.style["aspect-ratio"] = this.videoWidth / this.videoHeight;
});
// this.setupPeerConnection();
}
// setupWebsocket
async connectedCallback() {
// This will happen each time the node is moved, and may happen before the element"s contents have been fully parsed. may be called once your element is no longer connected
if (!this.isConnected) return;
if (this.pc.connectionState === "connected" && this.dc.readyState === "open" && this.ws.readyState === 1) {
// this.pc.restartIce();
this.play();
return;
}
// await new Promise((res) => setTimeout(res, 1000));
this.ws.onclose = null
this.ws.close(1000);
this.ws = new WebSocket(this.id || location.href.replace(/^http/, "ws"), 'peer-stream');
this.ws.onerror
this.ws.onopen = () => {
console.info("✅", this.ws);
};
this.ws.onmessage = (e) => {
this.onWebSocketMessage(e.data);
};
this.ws.onclose = (e) => {
console.warn(e);
this.dispatchEvent(new CustomEvent("playerdisconnected", {}));
clearTimeout(this.reconnect);
this.reconnect = setTimeout(() => this.connectedCallback(), 3000);
};
}
disconnectedCallback() {
// lifecycle binding
setTimeout(() => {
if (this.isConnected) return
this.ws.close(1000);
this.pc.close();
console.log("❌ peer connection closing");
// this.dc.close();
}, 5 * 1000);
}
adoptedCallback() { }
static observedAttributes = ["id"];
attributeChangedCallback(name, oldValue, newValue) {
if (!this.isConnected) return;
// fired before connectedCallback when startup
this.ws.close(1000);
}
async onWebSocketMessage(msg) {
try {
msg = JSON.parse(msg);
} catch {
console.debug("↓↓", msg);
return;
}
if (msg.type === "offer") {
this.setupPeerConnection();
const offer = new RTCSessionDescription(msg);
console.log("↓↓ offer", offer);
await this.pc.setRemoteDescription(offer);
// Setup a transceiver for getting UE video
this.pc.addTransceiver("video", { direction: "recvonly" });
const answer = await this.pc.createAnswer();
await this.pc.setLocalDescription(answer);
console.log("↑↑ answer", answer);
this.ws.send(JSON.stringify(answer));
for (let receiver of this.pc.getReceivers()) {
receiver.playoutDelayHint = 0;
}
} else if (msg.type === "iceCandidate") {
const candidate = new RTCIceCandidate(msg.candidate);
console.log("↓↓ candidate:", candidate);
await this.pc.addIceCandidate(candidate);
} else if (msg.type === "answer") {
const answer = new RTCSessionDescription(msg)
await this.pc.setRemoteDescription(answer)
console.log('↓↓ answer:', answer)
for (const receiver of this.pc.getReceivers()) {
receiver.playoutDelayHint = 0
}
} else if (msg.type === "playerqueue") {
this.dispatchEvent(new CustomEvent("playerqueue", { detail: msg }));
console.log("↓↓ playerqueue:", msg);
} else if (msg.type === "seticeServers") {
iceServers = msg.iceServers
console.log("↓↓ seticeServers:", msg);
} else if (msg.type === 'playerConnected') {
console.log('↓↓ playerConnected:', msg)
this.setupPeerConnection_ue4()
this.setupDataChannel_ue4()
} else if (msg.type === "ping") {
console.log("↓↓ ping:", msg);
msg.type = "pong"
this.ws.send(JSON.stringify(msg));
}
else {
console.warn("↓↓", msg);
}
}
onDataChannelMessage(data) {
data = new Uint8Array(data);
const utf16 = new TextDecoder("utf-16");
switch (data[0]) {
case RECEIVE.VideoEncoderAvgQP: {
this.VideoEncoderQP = +utf16.decode(data.slice(1));
// console.debug("↓↓ QP:", this.VideoEncoderQP);
break;
}
case RECEIVE.Response: {
// user custom message
const detail = utf16.decode(data.slice(1));
this.dispatchEvent(new CustomEvent("message", { detail }));
console.info(detail);
break;
}
case RECEIVE.Command: {
const command = JSON.parse(utf16.decode(data.slice(1)));
console.info("↓↓ command:", command);
if (command.command === "onScreenKeyboard") {
console.info("You should setup a on-screen keyboard");
}
break;
}
case RECEIVE.FreezeFrame: {
const size = new DataView(data.slice(1, 5).buffer).getInt32(0, true);
const jpeg = data.slice(1 + 4);
console.info("↓↓ freezed frame:", jpeg);
break;
}
case RECEIVE.UnfreezeFrame: {
console.info("↓↓ 【unfreeze frame】");
break;
}
case RECEIVE.LatencyTest: {
const latencyTimings = JSON.parse(utf16.decode(data.slice(1)));
console.info("↓↓ latency timings:", latencyTimings);
break;
}
case RECEIVE.QualityControlOwnership: {
this.QualityControlOwnership = data[1] !== 0;
console.info("↓↓ Quality Control Ownership:", this.QualityControlOwnership);
break;
}
case RECEIVE.InitialSettings: {
this.InitialSettings = JSON.parse(utf16.decode(data.slice(1)));
console.log("↓↓ initial setting:", this.InitialSettings);
break;
}
case RECEIVE.InputControlOwnership: {
this.InputControlOwnership = data[1] !== 0;
console.log("↓↓ input control ownership:", this.InputControlOwnership);
break;
}
case RECEIVE.Protocol: {
let protocol = JSON.parse(utf16.decode(data.slice(1)));
console.log(protocol)
if (protocol.Direction === 0) {
for (let key in protocol) {
SEND[key] = protocol[key].id
}
} else if (protocol.Direction === 1) {
for (let key in protocol) {
RECEIVE[key] = protocol[key].id
}
}
this.dc.send(new Uint8Array([SEND.RequestInitialSettings]));
this.dc.send(new Uint8Array([SEND.RequestQualityControl]));
break
}
default: {
console.error("↓↓ invalid data:", data);
}
}
}
setupVideo() {
this.tabIndex = 0; // easy to focus..
// this.autofocus = true;
this.playsInline = true;
this.disablepictureinpicture = true;
// Recently many browsers can only autoplay the videos with sound off
this.muted = true;
this.autoplay = true;
// this.onsuspend
// this.onresize
// this.requestPointerLock();
this.style["pointer-events"] = "none";
this.style["object-fit"] = "fill";
}
setupDataChannel(e) {
// See https://www.w3.org/TR/webrtc/#dom-rtcdatachannelinit for values (this is needed for Firefox to be consistent with Chrome.)
// this.dc = this.pc.createDataChannel(label, { ordered: true });
this.dc = e.channel;
// Inform browser we would like binary data as an ArrayBuffer (FF chooses Blob by default!)
this.dc.binaryType = "arraybuffer";
this.dc.onopen = (e) => {
console.log("✅", this.dc);
this.style.pointerEvents = "auto";
// setTimeout(() => {
// this.dc.send(new Uint8Array([SEND.RequestInitialSettings]));
// this.dc.send(new Uint8Array([SEND.RequestQualityControl]));
// }, 500);
};
this.dc.onclose = (e) => {
console.info("❌ data channel closed");
this.style.pointerEvents = "none";
this.blur();
};
this.dc.onerror;
this.dc.onmessage = (e) => {
this.onDataChannelMessage(e.data);
};
}
setupDataChannel_ue4(label = 'hello') {
// See https://www.w3.org/TR/webrtc/#dom-rtcdatachannelinit for values (this is needed for Firefox to be consistent with Chrome.)
this.dc = this.pc.createDataChannel(label, { ordered: true })
// Inform browser we would like binary data as an ArrayBuffer (FF chooses Blob by default!)
this.dc.binaryType = 'arraybuffer'
this.dc.onopen = (e) => {
console.log('✅ data channel connected:', label)
this.style.pointerEvents = 'auto'
this.dc.send(new Uint8Array([SEND.RequestInitialSettings]))
this.dc.send(new Uint8Array([SEND.RequestQualityControl]))
}
this.dc.onclose = (e) => {
console.info('❌ data channel closed:', label)
this.style.pointerEvents = 'none'
}
this.dc.onmessage = (e) => {
this.onDataChannelMessage(e.data)
}
}
setupPeerConnection() {
this.pc.close();
this.pc = new RTCPeerConnection({
sdpSemantics: "unified-plan",
bundlePolicy: "balanced",
iceServers: iceServers
});
this.pc.ontrack = (e) => {
console.log(`↓↓ ${e.track.kind} track:`, e);
if (e.track.kind === "video") {
this.srcObject = e.streams[0];
} else if (e.track.kind === "audio") {
this.audio = document.createElement("audio");
this.audio.autoplay = true;
this.audio.srcObject = e.streams[0];
}
};
this.pc.onicecandidate = (e) => {
// firefox
if (e.candidate?.candidate) {
console.log("↑↑ candidate:", e.candidate);
this.ws.send(JSON.stringify({ type: "iceCandidate", candidate: e.candidate }));
} else {
// Notice that the end of negotiation is detected here when the event"s candidate property is null.
}
};
this.pc.ondatachannel = (e) => {
this.setupDataChannel(e);
};
}
setupPeerConnection_ue4() {
this.pc.close()
this.pc = new RTCPeerConnection({
sdpSemantics: 'unified-plan',
bundlePolicy: 'balanced',
iceServers: iceServers
})
this.pc.ontrack = (e) => {
console.log(`↓↓ ${e.track.kind} track:`, e)
if (e.track.kind === 'video') {
this.srcObject = e.streams[0]
} else if (e.track.kind === 'audio') {
this.audio = document.createElement('audio')
this.audio.autoplay = true
this.audio.srcObject = e.streams[0]
}
}
this.pc.onicecandidate = (e) => {
// firefox
if (e.candidate?.candidate) {
console.log('↑↑ candidate:', e.candidate)
this.ws.send(
JSON.stringify({ type: 'iceCandidate', candidate: e.candidate })
)
} else {
// Notice that the end of negotiation is detected here when the event"s candidate property is null.
}
}
this.pc.onnegotiationneeded = (e) => {
this.setupOffer()
}
}
async setupOffer() {
// this.pc.addTransceiver("video", { direction: "recvonly" });
const offer = await this.pc.createOffer({
offerToReceiveAudio: +this.hasAttribute('audio'),
offerToReceiveVideo: 1,
voiceActivityDetection: false,
})
// this indicate we support stereo (Chrome needs this)
offer.sdp = offer.sdp.replace(
'useinbandfec=1',
'useinbandfec=1;stereo=1;sprop-maxcapturerate=48000'
)
this.pc.setLocalDescription(offer)
this.ws.send(JSON.stringify(offer))
console.log('↓↓ sending offer:', offer)
}
keysDown = new Set()
registerKeyboardEvents() {
this.onkeydown = (e) => {
const keyCode = SpecialKeyCodes[e.code] || e.keyCode
this.dc.send(new Uint8Array([SEND.KeyDown, keyCode, e.repeat]));
this.keysDown.add(keyCode)
// Backspace is not considered a keypress in JavaScript but we need it
// to be so characters may be deleted in a UE text entry field.
if (e.keyCode === SpecialKeyCodes.Backspace) {
this.onkeypress({
keyCode: SpecialKeyCodes.Backspace});
}
// whether to prevent browser"s default behavior when keyboard/mouse have inputs, like F1~F12 and Tab
// e.preventDefault();
};
this.onkeyup = (e) => {
const keyCode = SpecialKeyCodes[e.code] || e.keyCode
this.dc.send(new Uint8Array([SEND.KeyUp, keyCode]));
this.keysDown.delete(keyCode)
};
this.onkeypress = (e) => {
const data = new DataView(new ArrayBuffer(3));
data.setUint8(0, SEND.KeyPress);
data.setUint16(1, SpecialKeyCodes[e.code] || e.keyCode, true);
this.dc.send(data);
};
this.onblur = e => {
this.keysDown.forEach(keyCode => {
this.dc.send(new Uint8Array([SEND.KeyUp, keyCode]));
})
this.keysDown.clear()
}
}
registerTouchEvents() {
// We need to assign a unique identifier to each finger.
// We do this by mapping each Touch object to the identifier.
const fingers = [9, 8, 7, 6, 5, 4, 3, 2, 1, 0];
const fingerIds = {};
this.ontouchstart = (e) => {
// Assign a unique identifier to each touch.
for (const touch of e.changedTouches) {
// remember touch
const finger = fingers.pop();
if (finger === undefined) {
console.info("exhausted touch indentifiers");
}
fingerIds[touch.identifier] = finger;
}
this.emitTouchData(SEND.TouchStart, e.changedTouches, fingerIds);
e.preventDefault();
};
this.ontouchend = (e) => {
this.emitTouchData(SEND.TouchEnd, e.changedTouches, fingerIds);
// Re-cycle unique identifiers previously assigned to each touch.
for (const touch of e.changedTouches) {
// forget touch
fingers.push(fingerIds[touch.identifier]);
delete fingerIds[touch.identifier];
}
e.preventDefault();
};
this.ontouchmove = (e) => {
this.emitTouchData(SEND.TouchMove, e.touches, fingerIds);
e.preventDefault();
};
}
// touch as mouse
registerFakeMouseEvents() {
let finger = undefined;
const { left, top } = this.getBoundingClientRect();
this.ontouchstart = (e) => {
if (finger === undefined) {
const firstTouch = e.changedTouches[0];
finger = {
id: firstTouch.identifier,
x: firstTouch.clientX - left,
y: firstTouch.clientY - top,
};
// Hack: Mouse events require an enter and leave so we just enter and leave manually with each touch as this event is not fired with a touch device.
this.onmouseenter(e);
this.emitMouseDown(MouseButton.MainButton, finger.x, finger.y);
}
e.preventDefault();
};
this.ontouchend = (e) => {
// filtering multi finger touch events temporarily
if (finger) {
for (const touch of e.changedTouches) {
if (touch.identifier === finger.id) {
const x = touch.clientX - left;
const y = touch.clientY - top;
this.emitMouseUp(MouseButton.MainButton, x, y);
// Hack: Manual mouse leave event.
this.onmouseleave(e);
finger = undefined;
break;
}
}
}
e.preventDefault();
};
this.ontouchmove = (e) => {
// filtering multi finger touch events temporarily
if (finger) {
for (const touch of e.touches) {
if (touch.identifier === finger.id) {
const x = touch.clientX - left;
const y = touch.clientY - top;
this.emitMouseMove(x, y, x - finger.x, y - finger.y);
finger.x = x;
finger.y = y;
break;
}
}
}
e.preventDefault();
};
}
registerMouseHoverEvents() {
this.registerMouseEnterAndLeaveEvents();
this.onmousemove = (e) => {
this.emitMouseMove(e.offsetX, e.offsetY, e.movementX, e.movementY);
e.preventDefault();
};
this.onmousedown = (e) => {
this.emitMouseDown(e.button, e.offsetX, e.offsetY);
// e.preventDefault();
};
this.onmouseup = (e) => {
this.emitMouseUp(e.button, e.offsetX, e.offsetY);
// e.preventDefault();
};
// When the context menu is shown then it is safest to release the button which was pressed when the event happened. This will guarantee we will get at least one mouse up corresponding to a mouse down event. Otherwise the mouse can get stuck.
// https://github.com/facebook/react/issues/5531
this.oncontextmenu = (e) => {
this.emitMouseUp(e.button, e.offsetX, e.offsetY);
e.preventDefault();
};
this.onwheel = (e) => {
this.emitMouseWheel(e.wheelDelta, e.offsetX, e.offsetY);
e.preventDefault();
};
}
registerPointerLockEvents() {
this.registerMouseEnterAndLeaveEvents();
console.info("mouse locked in, ESC to exit");
const { clientWidth, clientHeight } = this;
let x = clientWidth / 2;
let y = clientHeight / 2;
this.onmousemove = (e) => {
x += e.movementX;
y += e.movementY;
x = (x + clientWidth) % clientWidth;
y = (y + clientHeight) % clientHeight;
this.emitMouseMove(x, y, e.movementX, e.movementY);
};
this.onmousedown = (e) => {
this.emitMouseDown(e.button, x, y);
};
this.onmouseup = (e) => {
this.emitMouseUp(e.button, x, y);
};
this.onwheel = (e) => {
this.emitMouseWheel(e.wheelDelta, x, y);
};
}
registerMouseEnterAndLeaveEvents() {
this.onmouseenter = (e) => {
this.dc.send(new Uint8Array([SEND.MouseEnter]));
};
this.onmouseleave = (e) => {
if (this.dc.readyState === "open") this.dc.send(new Uint8Array([SEND.MouseLeave]));
// 释放掉
for (let i = 1; i <= 16; i *= 2) {
if (e.buttons & i) {
this.emitMouseUp(MouseButtonsMask[i], 0, 0)
}
}
};
}
emitMouseMove(x, y, deltaX, deltaY) {
const coord = this.normalize(x, y);
deltaX = (deltaX * 65536) / this.clientWidth;
deltaY = (deltaY * 65536) / this.clientHeight;
const data = new DataView(new ArrayBuffer(9));
data.setUint8(0, SEND.MouseMove);
data.setUint16(1, coord.x, true);
data.setUint16(3, coord.y, true);
data.setInt16(5, deltaX, true);
data.setInt16(7, deltaY, true);
this.dc.send(data);
}
emitMouseDown(button, x, y) {
const coord = this.normalize(x, y);
const data = new DataView(new ArrayBuffer(6));
data.setUint8(0, SEND.MouseDown);
data.setUint8(1, button);
data.setUint16(2, coord.x, true);
data.setUint16(4, coord.y, true);
this.dc.send(data);
}
emitMouseUp(button, x, y) {
const coord = this.normalize(x, y);
const data = new DataView(new ArrayBuffer(6));
data.setUint8(0, SEND.MouseUp);
data.setUint8(1, button);
data.setUint16(2, coord.x, true);
data.setUint16(4, coord.y, true);
this.dc.send(data);
}
emitMouseWheel(delta, x, y) {
const coord = this.normalize(x, y);
const data = new DataView(new ArrayBuffer(7));
data.setUint8(0, SEND.MouseWheel);
data.setInt16(1, delta, true);
data.setUint16(3, coord.x, true);
data.setUint16(5, coord.y, true);
this.dc.send(data);
}
emitTouchData(type, touches, fingerIds) {
const data = new DataView(new ArrayBuffer(2 + 6 * touches.length));
data.setUint8(0, type);
data.setUint8(1, touches.length);
let byte = 2;
for (const touch of touches) {
const x = touch.clientX - this.offsetLeft;
const y = touch.clientY - this.offsetTop;
const coord = this.normalize(x, y);
data.setUint16(byte, coord.x, true);
byte += 2;
data.setUint16(byte, coord.y, true);
byte += 2;
data.setUint8(byte, fingerIds[touch.identifier], true);
byte += 1;
data.setUint8(byte, 255 * touch.force, true); // force is between 0.0 and 1.0 so quantize into byte.
byte += 1;
}
this.dc.send(data);
}
// emit string
emitMessage(msg, messageType = SEND.UIInteraction) {
if (typeof msg !== "string") msg = JSON.stringify(msg);
// Add the UTF-16 JSON string to the array byte buffer, going two bytes at a time.
const data = new DataView(new ArrayBuffer(1 + 2 + 2 * msg.length));
let byteIdx = 0;
data.setUint8(byteIdx, messageType);
byteIdx++;
data.setUint16(byteIdx, msg.length, true);
byteIdx += 2;
for (let i = 0; i < msg.length; i++) {
// charCodeAt() is UTF-16, codePointAt() is Unicode.
data.setUint16(byteIdx, msg.charCodeAt(i), true);
byteIdx += 2;
}
this.dc.send(data);
return new Promise(resolve => this.addEventListener(
'message',
e => resolve(e.detail),
{ once: true }
));
}
normalize(x, y) {
const normalizedX = x / this.clientWidth;
const normalizedY = y / this.clientHeight;
if (normalizedX < 0.0 || normalizedX > 1.0 || normalizedY < 0.0 || normalizedY > 1.0) {
return {
inRange: false,
x: 65535,
y: 65535,
};
} else {
return {
inRange: true,
x: normalizedX * 65536,
y: normalizedY * 65536,
};
}
}
}
customElements.define("peer-stream", PeerStream, { extends: "video" });
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。