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frank/信号槽 v11

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main.cpp 3.49 KB
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类似Qt 提交于 2020-10-26 11:29 . fix bugs
/*
* Copyright (C) 2020 明心 <imleizhang@qq.com>
* All rights reserved.
*
* This program is an open-source software; and it is distributed in the hope
* that it will be useful, but WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE.
* This program is not a free software; so you can not redistribute it(include
* binary form and source code form) without my authorization. And if you
* need use it for any commercial purpose, you should first get commercial
* authorization from me, otherwise there will be your's legal&credit risks.
*
*/
#include <gObject.h>
#include <string>
/**
* @mainpage 基于c++11实现的信号和槽
* @author 明心(imleizhang\@qq.com)
* @version 1.0.0
* @date 2018-12-27
*/
/**
* @class Receiver
* @brief Receiver类负责接收信号;并进行业务处理。
* 通常情况下,一个文件应当只包含一个类,应当由一个名为receiver.cpp/receiver.h的文件来放置Receiver类。
* 请看main函数中的测试代码,测试代码解释了为什么Receiver需要继承于GObject。
*
*/
class Receiver : public GObject
{
public:
Receiver ( )
{}
public slots:
/**
* @brief 接收sender发射的selected信号、并进行业务处理
*
* @param const string& selected信号传递过来的参数
* @param int selected信号传递过来的参数
* @return void
*/
void slotSelected ( const string& str, int idx )
{
printf ( "param=[%s, %d]\n", str.c_str(), idx );
}
};
/**
* @class Sender
* @brief Sender类负责定义信号;并负责在需要时,发射信号。
* 通常情况下,一个文件应当只包含一个类,应当由一个名为sender.cpp/sender.h的文件来放置Sender类。
* 请看main函数中的测试代码,测试代码解释了为什么Sender和Receiver需要继承于GObject。
*/
class Sender : public GObject
{
public:
/**
* 定义一个名称为selected的信号;该信号接收两个参数,参数类型分别为const string&和int
*/
GSignal<void(const string&, int)> selected;
public:
/**
* @brief 发射信号
*
* @return void
*/
void notify()
{
string a ( "giveda.com" );
selected ( a, 3 );
a = "Hello, Giveda!";
selected.emit ( a, 6 );
}
};
/**
* @brief 通常情况下,main函数应当放置在一个单独文件比如名为main.cpp。
* main.cpp需要include(依赖)Sender.h和Receiver.h。
* sender.cpp/sender.h不需要include(依赖)receiver.h。
* receiver.cpp/receiver.h不需要include(依赖)Sender.h。
*/
int main ( int /*argc*/, char** /*argv*/ )
{
Sender *s = new Sender;
s->notify();
printf ( "before connect\n" );
Receiver *r = new Receiver;
GObject::connect ( s, s->selected, r, &Receiver::slotSelected );
printf ( "after connect\n" );
s->notify();
GObject::disconnect ( s, s->selected, r, &Receiver::slotSelected );
printf ( "after disconnect\n" );
s->notify();
//请看如下这段代码,这里解释了为什么Sender和Receiver需要继承于GObject。
//Receiver对象被销毁后,Sender对象与Receiver对象之间的依赖会自动被解除。
//事实上,如果你根本不在意Receiver被销毁后的情形,那么你当然可以不用继承于GObject。
printf ( "re-connected, but delete receiver\n" );
GObject::connect ( s, s->selected, r, &Receiver::slotSelected );
delete r;
s->notify();
return 0;
}
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