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/*
* @Author: Flying
* @Date: 2021-11-02 10:29:21
* @LastEditors: Flying
* @LastEditTime: 2022-03-10 23:26:54
* @Description: 驱动配置文件
*/
#ifndef LV_DRV_CONF_H
#define LV_DRV_CONF_H
#include "lv_conf.h"
#include "my_conf.h"
/*********************
* DISPLAY DRIVERS
*********************/
#ifdef F_LINUXARM
#define USE_WIN32DRV 0
#define USE_FBDEV 1
#if USE_FBDEV == 0
# define USE_SS_FBDEV 1
# define SS_FBDEV_V2 1
# define SS_FBDEV_V3 0
#endif
#if USE_FBDEV || USE_SS_FBDEV
#define FBDEV_PATH "/dev/fb0"
#endif
#define USE_EVDEV 1
#if USE_EVDEV
#define EVDEV_NAME "/dev/input/event0" /*You can use the "evtest" Linux tool to get the list of devices and test them*/
#define EVDEV_SWAP_AXES 0 /*Swap the x and y axes of the touchscreen*/
#define EVDEV_CALIBRATE 0 /*Scale and offset the touchscreen coordinates by using maximum and minimum values for each axis*/
#if EVDEV_CALIBRATE
#define EVDEV_HOR_MIN 0 /*to invert axis swap EVDEV_XXX_MIN by EVDEV_XXX_MAX*/
#define EVDEV_HOR_MAX 4096 /*"evtest" Linux tool can help to get the correct calibraion values>*/
#define EVDEV_VER_MIN 0
#define EVDEV_VER_MAX 4096
#endif /*EVDEV_CALIBRATE*/
#endif /*USE_EVDEV*/
#endif
#ifdef F_UBUNTU
/*-------------------
* Monitor of PC
*-------------------*/
#ifndef USE_MONITOR
# define USE_MONITOR 1
#endif
#if USE_MONITOR
# define MONITOR_HOR_RES 1024
# define MONITOR_VER_RES 600
/* Scale window by this factor (useful when simulating small screens) */
# define MONITOR_ZOOM 1
/* Used to test true double buffering with only address changing.
* Use 2 draw buffers, bith with MONITOR_HOR_RES x MONITOR_VER_RES size*/
# define MONITOR_DOUBLE_BUFFERED 0
/*Eclipse: <SDL2/SDL.h> Visual Studio: <SDL.h>*/
# define MONITOR_SDL_INCLUDE_PATH <SDL2/SDL.h>
/*Open two windows to test multi display support*/
# define MONITOR_DUAL 0
#endif
/*---------------------------------------
* Mouse or touchpad on PC (using SDL)
*-------------------------------------*/
#ifndef USE_MOUSE
# define USE_MOUSE 1
#endif
#if USE_MOUSE
/*No settings*/
#endif
/*-------------------------------------------
* Mousewheel as encoder on PC (using SDL)
*------------------------------------------*/
#ifndef USE_MOUSEWHEEL
# define USE_MOUSEWHEEL 1
#endif
#if USE_MOUSEWHEEL
/*No settings*/
#endif
/*-------------------------------
* Keyboard of a PC (using SDL)
*------------------------------*/
#ifndef USE_KEYBOARD
# define USE_KEYBOARD 1
#endif
#if USE_KEYBOARD
/*No settings*/
#endif
#endif
#ifdef F_WINDOWS
#define USE_WIN32DRV 1
/* Scale window by this factor (useful when simulating small screens) */
#if USE_WIN32DRV
#define WIN32DRV_MONITOR_ZOOM 1
#endif
#define USE_FBDEV 0
#define USE_EVDEV 0
#endif
#endif /*LV_DRV_CONF_H*/
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