代码拉取完成,页面将自动刷新
同步操作将从 XMuli/ChineseChess 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
/*
* Copyright (C) 2019~2020 偕臧 All rights reserved.
*
* Author: xmuli(偕臧) xmulitech@gmail.com
*
* github: https://github.com/xmuli
* blogs: https://xmuli.tech
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://touwoyimuli.github.io/>.
*/
#include "SelectGameMode.h"
#include <QVBoxLayout>
SelectGameMode::SelectGameMode(QWidget *parent): QDialog(parent)
{
QVBoxLayout* lay = new QVBoxLayout(this);
lay->addWidget(m_buttons[0] = new QPushButton("玩家自己对战"));
lay->addWidget(m_buttons[1] = new QPushButton("玩家和AI对战"));
lay->addWidget(m_buttons[2] = new QPushButton("双人网络对战"));
for(int i=0; i<3; i++)
connect(m_buttons[i], SIGNAL(clicked()), this, SLOT(slotClicked()));
}
SelectGameMode::~SelectGameMode()
{
}
void SelectGameMode::slotClicked()
{
QObject* s = sender();
for(int i=0; i<3; ++i)
{
if(m_buttons[i] == s)
{
this->m_nSelect = i;
break;
}
}
accept();
}
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